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Class spell lists and pact magic are back!
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<blockquote data-quote="CapnZapp" data-source="post: 9125902" data-attributes="member: 12731"><p>This is true.</p><p></p><p>The follow-up, however...</p><p></p><p>Searching for a fixed time period is doomed to failure. </p><p></p><p>The pacing and cadence between adventures differ, so there's never One Right Number.</p><p></p><p>5 minutes or 37 minutes or 60 minutes - it's pointless to argue one number is "better" than any other.</p><p></p><p>---</p><p></p><p>The obvious solution is obvious. </p><p></p><p>Make "long rest" something the adventure (or DM) controls. What I mean by this is, the PHB specifically does not name any number at all, refusing to pick a default (like "once a day").</p><p></p><p>Instead, a frantic dungeon bash, where you clear out a goblin nest in maybe two hours tops - here maybe 1 hour is an appropriate "long rest". Whereas a long journey across a vast desert - here you can only "long rest" by a) finding an oasis, and b) staying there for a full uninterrupted week.</p><p></p><p>Each and every scenario is expected to include this information. It's okay to change it between different chapters of a longer source book. It is definitely not meant to be fixed during an entire campaign.</p><p></p><p>Then you simply use the rule "you can have up to two short rests for every long rest". A short rest can be had any time outside of direct action (outside of combat, chase scenes and such). The player simply declare they catch their breaths, and bam, short rest.</p><p></p><p>Now you finally have a solution which is guaranteed to always work, no matter what adventure you run.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9125902, member: 12731"] This is true. The follow-up, however... Searching for a fixed time period is doomed to failure. The pacing and cadence between adventures differ, so there's never One Right Number. 5 minutes or 37 minutes or 60 minutes - it's pointless to argue one number is "better" than any other. --- The obvious solution is obvious. Make "long rest" something the adventure (or DM) controls. What I mean by this is, the PHB specifically does not name any number at all, refusing to pick a default (like "once a day"). Instead, a frantic dungeon bash, where you clear out a goblin nest in maybe two hours tops - here maybe 1 hour is an appropriate "long rest". Whereas a long journey across a vast desert - here you can only "long rest" by a) finding an oasis, and b) staying there for a full uninterrupted week. Each and every scenario is expected to include this information. It's okay to change it between different chapters of a longer source book. It is definitely not meant to be fixed during an entire campaign. Then you simply use the rule "you can have up to two short rests for every long rest". A short rest can be had any time outside of direct action (outside of combat, chase scenes and such). The player simply declare they catch their breaths, and bam, short rest. Now you finally have a solution which is guaranteed to always work, no matter what adventure you run. [/QUOTE]
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