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Class spell lists and pact magic are back!
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<blockquote data-quote="Baron Opal II" data-source="post: 9126483" data-attributes="member: 6794067"><p>The issue isn't the length of the short rest, it's the number of short rests available for every long rest. Having the short rest be an hour strongly pushes the result to 2-4 short rests per adventuring day. If you have two short rests, that means the short rest classes can expend their power suite three times for each time the long rest class expends their suite. This seems roughly equivalent to me.</p><p></p><p>If a short rest was 5 minutes, you could easily have 12+ short rests during the day and negating the long rest classes. That's the reason why they were set to an hour each.</p><p></p><p>Do I have proof of this? A statement from a designer? No. But it seems obvious when analyze the rules. (I thought I did from an interview proximal to 5e's release, but I can't find that anymore.)</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9126483, member: 6794067"] The issue isn't the length of the short rest, it's the number of short rests available for every long rest. Having the short rest be an hour strongly pushes the result to 2-4 short rests per adventuring day. If you have two short rests, that means the short rest classes can expend their power suite three times for each time the long rest class expends their suite. This seems roughly equivalent to me. If a short rest was 5 minutes, you could easily have 12+ short rests during the day and negating the long rest classes. That's the reason why they were set to an hour each. Do I have proof of this? A statement from a designer? No. But it seems obvious when analyze the rules. (I thought I did from an interview proximal to 5e's release, but I can't find that anymore.) [/QUOTE]
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