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Class - Spell Weaver - looking for comments
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<blockquote data-quote="Fieari" data-source="post: 1816218" data-attributes="member: 16221"><p>Looks like a cool casting mechanism... something that might even be usable. I only have three problems with it after my first read through. The first problem is this section:</p><p></p><p></p><p>This seems like an over complication... all spells would have to be redesignated under this system, whereas we already HAVE spell designations. What's wrong with simply using the schools of magic as written?</p><p></p><p>The second problem is... have you considered all the ramifications of allowing a character access to ALL spell lists? Yes, I know that a low level character only gets a small sliver of these spell lists, but by level 18, your Spell Weaver can cast ALL possible spells, and cast them psuedo-spontaneously to boot. Just to cast all possible spells normally would require 18 levels of wizard + 18 levels of cleric + 18 levels of druid... that's a LOT in comparison. I'd severely limit that paths that can be learned... possibly giving a second, maybe a third for free as you level, and force any additional paths to be bought with feats.</p><p></p><p>On this note, maybe giving all spells of a certain school is a little bit heavy handed. Perhaps the weaver should still be forced to learn to cast spells? Like with a spellbook, except not requiring a spellbook...</p><p></p><p>My third problem isn't anything big... just that you mix the so called "Fluff" and "Crunch" together quite heavily. In the documentation, I'd much prefer the two seperated, so that when I'm looking for crunch, I can find it easier. I found that looking for how to determine the number of elements in a spell was difficult due to the "fluff" everywhere. Just something to consider.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1816218, member: 16221"] Looks like a cool casting mechanism... something that might even be usable. I only have three problems with it after my first read through. The first problem is this section: This seems like an over complication... all spells would have to be redesignated under this system, whereas we already HAVE spell designations. What's wrong with simply using the schools of magic as written? The second problem is... have you considered all the ramifications of allowing a character access to ALL spell lists? Yes, I know that a low level character only gets a small sliver of these spell lists, but by level 18, your Spell Weaver can cast ALL possible spells, and cast them psuedo-spontaneously to boot. Just to cast all possible spells normally would require 18 levels of wizard + 18 levels of cleric + 18 levels of druid... that's a LOT in comparison. I'd severely limit that paths that can be learned... possibly giving a second, maybe a third for free as you level, and force any additional paths to be bought with feats. On this note, maybe giving all spells of a certain school is a little bit heavy handed. Perhaps the weaver should still be forced to learn to cast spells? Like with a spellbook, except not requiring a spellbook... My third problem isn't anything big... just that you mix the so called "Fluff" and "Crunch" together quite heavily. In the documentation, I'd much prefer the two seperated, so that when I'm looking for crunch, I can find it easier. I found that looking for how to determine the number of elements in a spell was difficult due to the "fluff" everywhere. Just something to consider. [/QUOTE]
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