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<blockquote data-quote="Lord Pendragon" data-source="post: 2030247" data-attributes="member: 707"><p>I might use the concept to fashion a core class that I thought was balanced, and then offer it to a player that had expressed interest in a specific type of character (light horseman, etc.) You need look no further than the core rulebooks for this concept.</p><p></p><p>I would not introduce this idea into my campaign as a general option, allowing players to pick and choose. It allows min-maxing to a frightening degree, particularly when combined with multiclassing.</p><p></p><p>Let's see, I want to create an unarmed, unarmored fighter, so I'll trade Light, Medium, and Heavy Armor Proficiencies, Martial Weapon Proficiency, Shield Proficiency, and Tower Shield Proficiency for 6 free feats.</p><p></p><p>At 2nd level, I'll start taking levels of monk.</p><p></p><p>In a word: no.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2030247, member: 707"] I might use the concept to fashion a core class that I thought was balanced, and then offer it to a player that had expressed interest in a specific type of character (light horseman, etc.) You need look no further than the core rulebooks for this concept. I would not introduce this idea into my campaign as a general option, allowing players to pick and choose. It allows min-maxing to a frightening degree, particularly when combined with multiclassing. Let's see, I want to create an unarmed, unarmored fighter, so I'll trade Light, Medium, and Heavy Armor Proficiencies, Martial Weapon Proficiency, Shield Proficiency, and Tower Shield Proficiency for 6 free feats. At 2nd level, I'll start taking levels of monk. In a word: no. [/QUOTE]
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