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<blockquote data-quote="StreamOfTheSky" data-source="post: 5665096" data-attributes="member: 35909"><p>What books can you use? If you can use Ultimate Combat, I highly suggest a trip-based Inquisitor. Dip a level for proficiency if you need it, but you ideally want a tripping weapon with reach, like the guisarme (offhand, I know Half-Orcs, via an APG variant, can trade their weapon proficiencies for Heavy Flail and Spiked Chain, though the PF spiked chain sucks terribly and you'd be better off with a guisarme). Half-Elves can swap their Skill Focus for proficiency in any one weapon, also. I suppose you could do sword and board with a temple sword or the like if you want instead of the reach build, though.</p><p></p><p>Why a trip build? UC has a teamwork feat called Tandem Trip. Basically, as long as someone else with the feat is threatening the target you're trying to trip, you get to roll 2d20 and take the better one. Every attempt. With Solo Tactics, EVERY ally is considered to have your teamwork feats in determining if you can use them...</p><p></p><p>Why a trip weapon? Well, that way if it's also reach you can potentially stop people from closing to melee with you and ruin their turn. But also, it means you can add the <a href="http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapons-non-core/weapon-property---guided" target="_blank">guided</a> property to the weapon and get to use your wisdom to modify your trip attempt (since you're attacking with the weapon to do the trip and a combat maneuver is an attack). Might be a useful way to play a melee character but not need a good strength score to do it.</p><p></p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5665096, member: 35909"] What books can you use? If you can use Ultimate Combat, I highly suggest a trip-based Inquisitor. Dip a level for proficiency if you need it, but you ideally want a tripping weapon with reach, like the guisarme (offhand, I know Half-Orcs, via an APG variant, can trade their weapon proficiencies for Heavy Flail and Spiked Chain, though the PF spiked chain sucks terribly and you'd be better off with a guisarme). Half-Elves can swap their Skill Focus for proficiency in any one weapon, also. I suppose you could do sword and board with a temple sword or the like if you want instead of the reach build, though. Why a trip build? UC has a teamwork feat called Tandem Trip. Basically, as long as someone else with the feat is threatening the target you're trying to trip, you get to roll 2d20 and take the better one. Every attempt. With Solo Tactics, EVERY ally is considered to have your teamwork feats in determining if you can use them... Why a trip weapon? Well, that way if it's also reach you can potentially stop people from closing to melee with you and ruin their turn. But also, it means you can add the [url=http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapons-non-core/weapon-property---guided]guided[/url] property to the weapon and get to use your wisdom to modify your trip attempt (since you're attacking with the weapon to do the trip and a combat maneuver is an attack). Might be a useful way to play a melee character but not need a good strength score to do it. Just some ideas. [/QUOTE]
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