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General Tabletop Discussion
*Pathfinder & Starfinder
Class System, with or without you? What do you think?
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<blockquote data-quote="wilsonodk" data-source="post: 443890" data-attributes="member: 8035"><p><strong>Classless != D&D</strong></p><p></p><p>Jediblack</p><p>If you are really interested in a classless system</p><p>try something other than D&D</p><p>The core game concept is rutted in a class</p><p>If you change that then you really aren't playing D&D,</p><p>but instead are playing a game medival D&D game.</p><p></p><p>MinMaxers</p><p>Every game system I've played allowed you to minmax.</p><p>In real life people minmax.</p><p>Example,</p><p>I'm a Web Developer,</p><p>So I buy books on new Web Technologies and read lists and blogs about it.</p><p>So, when i "level up" i spend most of my "skill points" in Knowledge (The Internet)</p><p>My buddy the Traffic Engineer doesn't</p><p>All his skill points are split between Knowledge (Traffic) and Knowledge (Bureaucracy) (He works for the County <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Minmaxing isn't bad, when you do it you limit what else you can do </p><p>and therefor make the DM's job of killing you easier</p><p></p><p>My point is,</p><p>Every RPG has a layer of abstraction to describe</p><p>what you are capable of doing.</p><p>Each of those systems "fit" a particular style.</p><p>IMHO, D&D (especially 3e) is a great system with classes</p><p>If I want to play something more loose (and classless) I play a different</p><p>game system, such as White Wolf's World of Darkness</p><p>Minmaxing is going to happen irregardless of system</p><p>It isn't a feature of a game, but instead an attribute of a player.</p></blockquote><p></p>
[QUOTE="wilsonodk, post: 443890, member: 8035"] [b]Classless != D&D[/b] Jediblack If you are really interested in a classless system try something other than D&D The core game concept is rutted in a class If you change that then you really aren't playing D&D, but instead are playing a game medival D&D game. MinMaxers Every game system I've played allowed you to minmax. In real life people minmax. Example, I'm a Web Developer, So I buy books on new Web Technologies and read lists and blogs about it. So, when i "level up" i spend most of my "skill points" in Knowledge (The Internet) My buddy the Traffic Engineer doesn't All his skill points are split between Knowledge (Traffic) and Knowledge (Bureaucracy) (He works for the County :) Minmaxing isn't bad, when you do it you limit what else you can do and therefor make the DM's job of killing you easier My point is, Every RPG has a layer of abstraction to describe what you are capable of doing. Each of those systems "fit" a particular style. IMHO, D&D (especially 3e) is a great system with classes If I want to play something more loose (and classless) I play a different game system, such as White Wolf's World of Darkness Minmaxing is going to happen irregardless of system It isn't a feature of a game, but instead an attribute of a player. [/QUOTE]
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