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Class Tags in the new MM
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<blockquote data-quote="pukunui" data-source="post: 9577495" data-attributes="member: 54629"><p>Class tags were a thing WotC introduced partway through the 2014 era of 5e. They've continued with it for the 2024 iteration. The reason for them, according to the new MM's intro, is still to alert the DM that such a creature is eligible to attune to magic items that have that class as an attunement requirement.</p><p></p><p>With that in mind, I did a skim-through of the entire book to see what all stat blocks had a class tag. The only monsters with class tags are the <strong>Lich</strong> (wizard) and the <strong>Mummy Lord</strong> (cleric). The only NPCs with class tags are the three <strong>Mages</strong> (wizard) and the three <strong>Priests</strong> (cleric). That's it!</p><p></p><p>This feels like a real missed opportunity. Like, the Druid stat block doesn't have the "druid" class tag!</p><p></p><p>At the very least,* I think the following stat blocks should have had class tags as well.</p><p></p><p><strong>Bandit Deceiver</strong> = wizard (it's an arcane trickster!)</p><p><strong>Bullywug Bog Sage</strong> = druid</p><p><strong>Centaur Warden</strong> = druid</p><p><strong>Cultist Fanatic</strong> = cleric</p><p><strong>Cultist Hierophant</strong> = warlock</p><p><strong>Cultist, Aberrant</strong> = cleric?</p><p><strong>Cultist, Death </strong>= cleric?</p><p><strong>Cultist, Elemental</strong> = cleric and/or sorcerer?</p><p><strong>Cultist, Fiend</strong> = warlock</p><p><strong>Death Knight / DK Aspirant</strong> = paladin</p><p><strong>Druid</strong> = druid</p><p><strong>Githzerai Monk</strong> = monk</p><p><strong>Githzerai Psion</strong> = wizard?</p><p><strong>Goblin Hexer</strong> = wizard</p><p><strong>Knight, Questing</strong> = paladin</p><p><strong>Kuo-toa Archpriest</strong> = cleric</p><p><strong>Lizardfolk Geomancer</strong> = druid</p><p><strong>Merfolk Wavebender</strong> = cleric or druid?</p><p><strong>Mind Flayer Arcanist</strong> = wizard</p><p><strong>Noble Prodigy</strong> = sorcerer</p><p><strong>Performer Maestro</strong> = bard</p><p><strong>Performer Legend</strong> = bard</p><p><strong>Sahuagin Priest</strong> = cleric</p><p></p><p>Interestingly, there are no rangers in the MM. They could have included a Scout variant with ranger spells, for instance.</p><p></p><p>On the one hand, I'd say it's not worth including class tags because it's easy enough to see what class a particular NPC or monster might have anyway (the Death Knight casts paladin spells therefore they should be able to attune to magic items that paladins only can attune to!). On the other hand, if you <em>are </em>going to include something like a class tag, then please be more consistent about it!</p><p> </p><p>What are your thoughts?</p><p></p><p><em>*I think you could also make the argument that the various non-spellcasting class creatures and NPCs should have their respective class tags as well (so the Assassin would have the "rogue" tag, while the Berserkers would have the "Barbarian" tag and the Warriors would have the "Fighter" tag and so on), but I'm not sure how useful that would be, since there are few, if any, magic items with attunement limited to those classes.</em></p></blockquote><p></p>
[QUOTE="pukunui, post: 9577495, member: 54629"] Class tags were a thing WotC introduced partway through the 2014 era of 5e. They've continued with it for the 2024 iteration. The reason for them, according to the new MM's intro, is still to alert the DM that such a creature is eligible to attune to magic items that have that class as an attunement requirement. With that in mind, I did a skim-through of the entire book to see what all stat blocks had a class tag. The only monsters with class tags are the [B]Lich[/B] (wizard) and the [B]Mummy Lord[/B] (cleric). The only NPCs with class tags are the three [B]Mages[/B] (wizard) and the three [B]Priests[/B] (cleric). That's it! This feels like a real missed opportunity. Like, the Druid stat block doesn't have the "druid" class tag! At the very least,* I think the following stat blocks should have had class tags as well. [B]Bandit Deceiver[/B] = wizard (it's an arcane trickster!) [B]Bullywug Bog Sage[/B] = druid [B]Centaur Warden[/B] = druid [B]Cultist Fanatic[/B] = cleric [B]Cultist Hierophant[/B] = warlock [B]Cultist, Aberrant[/B] = cleric? [B]Cultist, Death [/B]= cleric? [B]Cultist, Elemental[/B] = cleric and/or sorcerer? [B]Cultist, Fiend[/B] = warlock [B]Death Knight / DK Aspirant[/B] = paladin [B]Druid[/B] = druid [B]Githzerai Monk[/B] = monk [B]Githzerai Psion[/B] = wizard? [B]Goblin Hexer[/B] = wizard [B]Knight, Questing[/B] = paladin [B]Kuo-toa Archpriest[/B] = cleric [B]Lizardfolk Geomancer[/B] = druid [B]Merfolk Wavebender[/B] = cleric or druid? [B]Mind Flayer Arcanist[/B] = wizard [B]Noble Prodigy[/B] = sorcerer [B]Performer Maestro[/B] = bard [B]Performer Legend[/B] = bard [B]Sahuagin Priest[/B] = cleric Interestingly, there are no rangers in the MM. They could have included a Scout variant with ranger spells, for instance. On the one hand, I'd say it's not worth including class tags because it's easy enough to see what class a particular NPC or monster might have anyway (the Death Knight casts paladin spells therefore they should be able to attune to magic items that paladins only can attune to!). On the other hand, if you [I]are [/I]going to include something like a class tag, then please be more consistent about it! What are your thoughts? [I]*I think you could also make the argument that the various non-spellcasting class creatures and NPCs should have their respective class tags as well (so the Assassin would have the "rogue" tag, while the Berserkers would have the "Barbarian" tag and the Warriors would have the "Fighter" tag and so on), but I'm not sure how useful that would be, since there are few, if any, magic items with attunement limited to those classes.[/I] [/QUOTE]
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