Class Templates And Paragon Paths

Lizard

Explorer
Is there any reason that, when picking powers granted by a Class Template, I couldn't pick Paragon Path abilities, if appropriate? If so, any advice on adding PP features to the templates, or would they be unbalancing?

IOW, let's say I want a 15th level Hobgoblin pit fighter.
Step 1: 1st level Hobgoblin NPC.

Step 2: Advance to 15th level as per the DMG.

Step 3: Add Fighter template.

Step 3a: Pick Appropriate Exploits: I pick "Deadly Payback" from the Pit Fighter as the Utility Exploit granted by the Template. So far, the NPC has no extra powers/abilities compared to one without a PP.

Step 4?: I pick none/some/all? of the Paragon Path features.

I am thinking that, in keeping with the simplicity of the templates, that if you decide to add a PP to a classed NPC, you should maybe pick 1 iconic feature from the Paragon Path. Thoughts?
 

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I think thats a really great way to do it, as long as you really want your NPC defined as his paragon path. Your players should remember the time they fought the hobgoblin Kensei, not the hobgobling fighter who had some cool ability. I just think the paragon paths are more interesting and that defining enemies with them is a great way to make them memorable.

Ima steal your idea :D .
 

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