Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Tier List 1 Year Later.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 9817224" data-attributes="member: 6786252"><p>Okay, lets do this! For the sake of simplicity. TWFing build. 60% hit chance (AC16, +8 to hit; 0.86 with advantage, 0.75 for post-Vex weapon to hit), no magic items, no relevant feats, Dex 18. Assume we’re in a 1v1 duel against a noble of appropriate CR that picked a fight at a party, and there’s tables and chairs strewn about. The assassin is pretending to be a fellow noble, and the fey wanderer is an envoy from a fey court visiting.</p><p></p><p></p><p></p><p></p><p><strong><u><em>Rogue (assassin) 9 TWF </em></u></strong>– The assassin wins initiative due to subclass. Has advantage. Start with Vex weapon, followed by Nick weapon. Uses BA for Steady Aim. Uses reaction to halve damage from enemy attack once. First turn involves dousing weapon with poison as a BA (potion use).</p><p></p><p>Normally I would also be using the Poison Cunning Strike, but that only applies defensively.</p><p></p><p>0.86(3.5+4)+0.744(3.5)+0.965(3.5*5)+0.86(3.5poison first turn only) + 9 assassin bonus= 25.85 + 12 1st-turn</p><p></p><p><strong><u><em>Ranger (fey wanderer) 9 TWF</em></u></strong> – Barring feats, the enemy and ranger are roughly tied for initiative. Vex, Vex, Nick. BA is used for Hunter Marks, since we’re doing just raw damage and most of the Ranger good spells are AoEs or control. Furthermore, there’s a strong chance of the Ranger just… losing concentration on spells from being hit.</p><p></p><p>Of note is that the Noble Prodigy has Beguiling Strike and would proc the level 7 Beguiling Twist ability. A ready action allows one to ignore the Charmed effect for the most part, but its worth noting that the Fey Wanderer actively benefits from getting hit once.</p><p></p><p>0.6(3.5+4+3.5)+0.744(3.5+4+3.5)+0.744(3.5+4+3.5)+0.95(2.5) = 25.343</p><p></p><p>Note that if we had been able to maintain concentration with War Caster and took the Duel Wielding feat, that’d be another weapon attack for 8-ish damage.</p><p></p><p></p><p><strong><u><em>R&R 54 TWF</em></u></strong> – This one is a bit more confusing. Same subclasses, but… there’s competition for BA. So, we’re going to be effectively using the same attack pattern as Fey Wanderer, but with a catch. The sneak attacks won’t proc on the first hit, since we won’t have Advantage by default. We can’t use Steady Aim, as that’s taken up by H.M. Accurately figuring out the math on that bit is beyond me, I’m afraid.</p><p></p><p>No using Cunning Actions or Uncanny Dodge for defense. No Expertise on two skills. Not that they’re relevant here, but it is worth noting that this hybrid is significantly less survival oriented than either pure class.</p><p></p><p>First turn advantage, but second+ does not.</p><p></p><p>0.6(3.5+4+3.5)+0.744(3.5+4+3.5)+0.744(3.5+4+3.5)+0.95(2.5) + 7*S.A.% = 30.39 + ~5.5 first turn</p><p></p><p></p><p>Okay, so the multi-class is doing about 5 more damage than either single class (except 1st turn assassin, which is 1.5 lower), HOWEVER. There is significant loss of utility and defensive options on the class in exchange. And a notable lack of AoEs from the full class Ranger.</p><p></p><p></p><p>EDIT - okay, so new math. Sneak attack only hits in two situations. You hit on the first attack and immediately on the second (if you miss, you lose advantage on third attack, thus ineligable) or you miss first, then hit the next two attacks. That's 0.6 * 0.86 * 1 + 0.4* 0.6 * 0.86? That's 72.24% hit chance, for an average of 5.05 damage.</p><p></p><p>The math only gets worse if we trade in TWF for a bow, because you only have ONE chance of hitting sneak attack on this build. That's about a 50% chance. And you don't get anything like Lightning Arrow, so I'm going to take another look at bow-rogue-ranger-mc and see how that shakes up... AFTER work.</p><p></p><p>Edit2- forgot assassin extra damage.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9817224, member: 6786252"] Okay, lets do this! For the sake of simplicity. TWFing build. 60% hit chance (AC16, +8 to hit; 0.86 with advantage, 0.75 for post-Vex weapon to hit), no magic items, no relevant feats, Dex 18. Assume we’re in a 1v1 duel against a noble of appropriate CR that picked a fight at a party, and there’s tables and chairs strewn about. The assassin is pretending to be a fellow noble, and the fey wanderer is an envoy from a fey court visiting. [B][U][I]Rogue (assassin) 9 TWF [/I][/U][/B]– The assassin wins initiative due to subclass. Has advantage. Start with Vex weapon, followed by Nick weapon. Uses BA for Steady Aim. Uses reaction to halve damage from enemy attack once. First turn involves dousing weapon with poison as a BA (potion use). Normally I would also be using the Poison Cunning Strike, but that only applies defensively. 0.86(3.5+4)+0.744(3.5)+0.965(3.5*5)+0.86(3.5poison first turn only) + 9 assassin bonus= 25.85 + 12 1st-turn [B][U][I]Ranger (fey wanderer) 9 TWF[/I][/U][/B] – Barring feats, the enemy and ranger are roughly tied for initiative. Vex, Vex, Nick. BA is used for Hunter Marks, since we’re doing just raw damage and most of the Ranger good spells are AoEs or control. Furthermore, there’s a strong chance of the Ranger just… losing concentration on spells from being hit. Of note is that the Noble Prodigy has Beguiling Strike and would proc the level 7 Beguiling Twist ability. A ready action allows one to ignore the Charmed effect for the most part, but its worth noting that the Fey Wanderer actively benefits from getting hit once. 0.6(3.5+4+3.5)+0.744(3.5+4+3.5)+0.744(3.5+4+3.5)+0.95(2.5) = 25.343 Note that if we had been able to maintain concentration with War Caster and took the Duel Wielding feat, that’d be another weapon attack for 8-ish damage. [B][U][I]R&R 54 TWF[/I][/U][/B] – This one is a bit more confusing. Same subclasses, but… there’s competition for BA. So, we’re going to be effectively using the same attack pattern as Fey Wanderer, but with a catch. The sneak attacks won’t proc on the first hit, since we won’t have Advantage by default. We can’t use Steady Aim, as that’s taken up by H.M. Accurately figuring out the math on that bit is beyond me, I’m afraid. No using Cunning Actions or Uncanny Dodge for defense. No Expertise on two skills. Not that they’re relevant here, but it is worth noting that this hybrid is significantly less survival oriented than either pure class. First turn advantage, but second+ does not. 0.6(3.5+4+3.5)+0.744(3.5+4+3.5)+0.744(3.5+4+3.5)+0.95(2.5) + 7*S.A.% = 30.39 + ~5.5 first turn Okay, so the multi-class is doing about 5 more damage than either single class (except 1st turn assassin, which is 1.5 lower), HOWEVER. There is significant loss of utility and defensive options on the class in exchange. And a notable lack of AoEs from the full class Ranger. EDIT - okay, so new math. Sneak attack only hits in two situations. You hit on the first attack and immediately on the second (if you miss, you lose advantage on third attack, thus ineligable) or you miss first, then hit the next two attacks. That's 0.6 * 0.86 * 1 + 0.4* 0.6 * 0.86? That's 72.24% hit chance, for an average of 5.05 damage. The math only gets worse if we trade in TWF for a bow, because you only have ONE chance of hitting sneak attack on this build. That's about a 50% chance. And you don't get anything like Lightning Arrow, so I'm going to take another look at bow-rogue-ranger-mc and see how that shakes up... AFTER work. Edit2- forgot assassin extra damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Tier List 1 Year Later.
Top