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Class Tier List 2.0, SCAG+ Xanathars
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<blockquote data-quote="Zardnaar" data-source="post: 7842382" data-attributes="member: 6716779"><p>I will be going through the archetypes from these two books and putting them into a tier list. Some slight changes from last time I will be using S tier and A,B,C,D as tier 1-4 is used to describe levels of play in 5E.</p><p></p><p>The archetypes will also be rated on how good they are in the exploration, combat and social pillars with a roughly 30% rating in each of them but 40% in the combat pillar which lets face it most class discussions revolve around. Utility will also be considered.</p><p></p><p>Sometimes exceptions do exist, I rated the battlemaster very high last time around as its so front loaded at low levels. In the combat pillar I use a sword and board fighter or a Rogue as a default.</p><p></p><p>I will also make the following assumptions.</p><p></p><p>1. A reasonable amount of character optimization. This means an archer probably takes the sharpshooter feat, a warlock probably takes eldritch blast. Uber feat combos and multiclassing are not considered but such builds can definitely move things up. Feat combos generally won't be considered.</p><p></p><p>2. Feats are used.</p><p></p><p>3. 6-8 encounters are used along with 2 short rests a'la the default expectation of 5E</p><p></p><p>4. Default array is used.</p><p></p><p>This is mostly to set a baseline. Obviously if you use rolled stats and roll high that will make a big difference with some classes. I may make a note of this in the review ie bump it up a tier if you have uber stats as some archetypes are way more MAD than others. Those classes tend to be spellcasting classes that have a warrior type expectation built into them but can only wear medium armor eg valor bards, death clerics.</p><p></p><p>The difference between S and A is also not that much. For example a high level wizard might be S tier while another is A tier. That doesn't imply the class is weak just the archetype in S is better than the one in A. Other archetypes may also be rated differently as its very very difficult to state what one is truly different. For example a life cleric might be S tier while a invoker wizard is A tier for example. Both are very good classes but its really hard to say what one is better due to what they're good at and its not like a life cleric or invoker are going to duke it out one on one and in any event its a crap way of judging a class.</p><p></p><p>The archetypes will also be rated on the tiers- local heroes (1-4), Heroes of the Realm (5-10), Masters of the Realm (11-16), Masters of the World (17-20)</p><p></p><p>As an overall guide to class power I also rate level 1-10 far higher than level 11-20. This is a guideline only YMMV based on a variety of factors which no guide can ever really account for or just how you value the pillars. I rated combat higher as its fairly easy to judge.</p><p></p><p>I'll probably go through SCAG and Xanathars in order, but I can do requests. I'll also do it by the tiers in game so the archetypes will be rated in local heroes first.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7842382, member: 6716779"] I will be going through the archetypes from these two books and putting them into a tier list. Some slight changes from last time I will be using S tier and A,B,C,D as tier 1-4 is used to describe levels of play in 5E. The archetypes will also be rated on how good they are in the exploration, combat and social pillars with a roughly 30% rating in each of them but 40% in the combat pillar which lets face it most class discussions revolve around. Utility will also be considered. Sometimes exceptions do exist, I rated the battlemaster very high last time around as its so front loaded at low levels. In the combat pillar I use a sword and board fighter or a Rogue as a default. I will also make the following assumptions. 1. A reasonable amount of character optimization. This means an archer probably takes the sharpshooter feat, a warlock probably takes eldritch blast. Uber feat combos and multiclassing are not considered but such builds can definitely move things up. Feat combos generally won't be considered. 2. Feats are used. 3. 6-8 encounters are used along with 2 short rests a'la the default expectation of 5E 4. Default array is used. This is mostly to set a baseline. Obviously if you use rolled stats and roll high that will make a big difference with some classes. I may make a note of this in the review ie bump it up a tier if you have uber stats as some archetypes are way more MAD than others. Those classes tend to be spellcasting classes that have a warrior type expectation built into them but can only wear medium armor eg valor bards, death clerics. The difference between S and A is also not that much. For example a high level wizard might be S tier while another is A tier. That doesn't imply the class is weak just the archetype in S is better than the one in A. Other archetypes may also be rated differently as its very very difficult to state what one is truly different. For example a life cleric might be S tier while a invoker wizard is A tier for example. Both are very good classes but its really hard to say what one is better due to what they're good at and its not like a life cleric or invoker are going to duke it out one on one and in any event its a crap way of judging a class. The archetypes will also be rated on the tiers- local heroes (1-4), Heroes of the Realm (5-10), Masters of the Realm (11-16), Masters of the World (17-20) As an overall guide to class power I also rate level 1-10 far higher than level 11-20. This is a guideline only YMMV based on a variety of factors which no guide can ever really account for or just how you value the pillars. I rated combat higher as its fairly easy to judge. I'll probably go through SCAG and Xanathars in order, but I can do requests. I'll also do it by the tiers in game so the archetypes will be rated in local heroes first. [/QUOTE]
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