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Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="Quickleaf" data-source="post: 6665957" data-attributes="member: 20323"><p>I've been reworking some of the PHB classes over the past month, particularly the ranger and fighter, and thought I'd share my work for critique, adaptation, and the use of fellow gamers.</p><p></p><p>I'll attach them as PDF files in this post as I work on them (and each PDF states my design goals explicitly). Keep in mind these are works-in-progress and haven't been playtested yet.</p><p></p><p>Cheers! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And because a couple folks were asking about the big picture design of the sub-classes...</p><p></p><p>[SBLOCK=Creative origins for Fighter sub-classes]</p><p><strong>Cavalier</strong> - for players wanting to play a classic knight, harkens back to AD&D Cavalier.</p><p><strong>Guardian</strong> - for players wanting to play a "chosen one" hero, harkens to the 4e fighter and merges it with literary heroes like Taran the Wanderer & Richard Cypher.</p><p><strong>Slayer</strong> - for players who want to play a fearsome monster hunter type with their own magic sword, has many influences from the OD&D Fighting-Man to video games to 3.5e Weapons of Legacy.</p><p><strong>Veteran</strong> - for players who want to play a grizzled, tough-as-nails, "weapon specialization" fighter, has influences from BD&D Weapon Mastery.</p><p><strong>Warlord</strong> - for players wanting to play a strategy-oriented leadership build, strongly influenced by the 4e warlord, with followers straight out of AD&D, and war horn borrowed from Dragon Age: Inquisition.[/SBLOCK]</p><p></p><p>[SBLOCK=Creative origins for Ranger sub-classes]</p><p><strong>Borderlands Guard</strong> - for players wanting to play an AD&D style tough-guy ranger protecting civilized lands, and gaining humanoid followers and a stronghold.</p><p><strong>Hinterlands Scout</strong> - for players wanting to be an explorer par excellence and get the drop on their enemies, inspired partly by the 3.5e scout class' skirmish feature and the 4e seeker's insane mobility.</p><p><strong>Wildlands Warden</strong> - for players wanting to play a flexible spellcasting ranger bonded to a sacred site in the wilds, with a couple ideas adapted from the 4e warden class.</p><p><strong>Wastelands Beastmaster</strong> - for players wanting to rock with their animal companion and generally be the animal-guy or animal-gal, with major inspiration from the 1982 Mark Singer flick, the wargs from Song of Ice and Fire, and adapted AD&D beast followers.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6665957, member: 20323"] I've been reworking some of the PHB classes over the past month, particularly the ranger and fighter, and thought I'd share my work for critique, adaptation, and the use of fellow gamers. I'll attach them as PDF files in this post as I work on them (and each PDF states my design goals explicitly). Keep in mind these are works-in-progress and haven't been playtested yet. Cheers! :) And because a couple folks were asking about the big picture design of the sub-classes... [SBLOCK=Creative origins for Fighter sub-classes] [B]Cavalier[/B] - for players wanting to play a classic knight, harkens back to AD&D Cavalier. [B]Guardian[/B] - for players wanting to play a "chosen one" hero, harkens to the 4e fighter and merges it with literary heroes like Taran the Wanderer & Richard Cypher. [B]Slayer[/B] - for players who want to play a fearsome monster hunter type with their own magic sword, has many influences from the OD&D Fighting-Man to video games to 3.5e Weapons of Legacy. [B]Veteran[/B] - for players who want to play a grizzled, tough-as-nails, "weapon specialization" fighter, has influences from BD&D Weapon Mastery. [B]Warlord[/B] - for players wanting to play a strategy-oriented leadership build, strongly influenced by the 4e warlord, with followers straight out of AD&D, and war horn borrowed from Dragon Age: Inquisition.[/SBLOCK] [SBLOCK=Creative origins for Ranger sub-classes] [B]Borderlands Guard[/B] - for players wanting to play an AD&D style tough-guy ranger protecting civilized lands, and gaining humanoid followers and a stronghold. [B]Hinterlands Scout[/B] - for players wanting to be an explorer par excellence and get the drop on their enemies, inspired partly by the 3.5e scout class' skirmish feature and the 4e seeker's insane mobility. [B]Wildlands Warden[/B] - for players wanting to play a flexible spellcasting ranger bonded to a sacred site in the wilds, with a couple ideas adapted from the 4e warden class. [B]Wastelands Beastmaster[/B] - for players wanting to rock with their animal companion and generally be the animal-guy or animal-gal, with major inspiration from the 1982 Mark Singer flick, the wargs from Song of Ice and Fire, and adapted AD&D beast followers.[/SBLOCK] [/QUOTE]
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