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Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="Quickleaf" data-source="post: 6666382" data-attributes="member: 20323"><p>I am experimenting with an alternative to Studied Strike called "Overwatch" which grants the ranger a damage bonus with readied attacks, and allows them to make a ranged opportunity attack against a target of their Overwatch (or perhaps against a target within their Overwatch zone). Still brainstorming the concept. </p><p></p><p></p><p>Maybe so! I really like the flavor you incorporated with Scrying Magic, and your mechanics are well executed! Would you mind? I might actually like to add Scrying Magic to my own Borderlands Guard archetype.</p><p></p><p>I am considering replacing the 9th level Skirmishing feature of the ranger with a Ranger's Aura (still working on the name) that grants Perception, Stealth, and possibly other bonuses to allies within 30 feet or so as the ranger levels. The "guide", "party lookout", and "ambush leader" are all pretty iconic roles for the ranger to take on. The other cool thing is that certain sub-classes can add new features to the Ranger's Aura.</p><p></p><p></p><p>Btw, I am totally fine with you adapting stuff from my ranger! None of this is for profit, right? So feel free!</p><p></p><p>I will say this about my version: it's got a more "modern design" aesthetic than yours which is a bit more "old school." That's what I like about your ranger. I think in my desire to push the design edge with the ranger I may have lost some of that old school charm/feel. Implementing something like Wildcrafts (or borrowing the whole concept) definitely flies in the face of the old school vibe, but it made a lot of sense for the historically smorgasbord design of the ranger. Then again you are comfortable using re-named superiority dice, so maybe you're ok with mixing some modern in your old school!</p><p></p><p></p><p>Having an animal companion has become an iconic class feature to the ranger, and I think there's enough players clamoring for the "Beastmaster" archetype to make it worthwhile. Not necessarily that it needs its own sub-class, there could be other ways. But I think your Beastmaster sub-class is a fine way of accommodating the archetype.</p><p></p><p>Btw, if you do decide to go with a single "Beastmaster" sub-class accessible by multiple classes, I've experimented with that approach with my Ship's Mage & Swashbuckler sub-classes for my Spell & Crossbones campaign (link in sig).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6666382, member: 20323"] I am experimenting with an alternative to Studied Strike called "Overwatch" which grants the ranger a damage bonus with readied attacks, and allows them to make a ranged opportunity attack against a target of their Overwatch (or perhaps against a target within their Overwatch zone). Still brainstorming the concept. Maybe so! I really like the flavor you incorporated with Scrying Magic, and your mechanics are well executed! Would you mind? I might actually like to add Scrying Magic to my own Borderlands Guard archetype. I am considering replacing the 9th level Skirmishing feature of the ranger with a Ranger's Aura (still working on the name) that grants Perception, Stealth, and possibly other bonuses to allies within 30 feet or so as the ranger levels. The "guide", "party lookout", and "ambush leader" are all pretty iconic roles for the ranger to take on. The other cool thing is that certain sub-classes can add new features to the Ranger's Aura. Btw, I am totally fine with you adapting stuff from my ranger! None of this is for profit, right? So feel free! I will say this about my version: it's got a more "modern design" aesthetic than yours which is a bit more "old school." That's what I like about your ranger. I think in my desire to push the design edge with the ranger I may have lost some of that old school charm/feel. Implementing something like Wildcrafts (or borrowing the whole concept) definitely flies in the face of the old school vibe, but it made a lot of sense for the historically smorgasbord design of the ranger. Then again you are comfortable using re-named superiority dice, so maybe you're ok with mixing some modern in your old school! Having an animal companion has become an iconic class feature to the ranger, and I think there's enough players clamoring for the "Beastmaster" archetype to make it worthwhile. Not necessarily that it needs its own sub-class, there could be other ways. But I think your Beastmaster sub-class is a fine way of accommodating the archetype. Btw, if you do decide to go with a single "Beastmaster" sub-class accessible by multiple classes, I've experimented with that approach with my Ship's Mage & Swashbuckler sub-classes for my Spell & Crossbones campaign (link in sig). [/QUOTE]
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Class variants: ranger, fighter, and others ("Class X" series)
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