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Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="Quickleaf" data-source="post: 6667093" data-attributes="member: 20323"><p>Thanks for your comments!</p><p></p><p></p><p>Hmm, you are right, it doesn't make sense narratively. I was worried about that being to punitive, but it is an at-will ability (even if reactions are 1/round), so that kind of makes up for it.</p><p></p><p></p><p>Haha, given the parallels in our game design aesthetics/philosophy, I am not surprised! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Here's my quick one-liner about each sub-class and why I picked it:</p><p></p><p><strong>Cavalier</strong> - for players wanting to play a classic knight, harkens back to AD&D Cavalier.</p><p><strong>Guardian</strong> - for players wanting to play a "chosen one" hero, harkens to the 4e fighter and merges it with literary heroes like Taran the Wanderer & Richard Cypher.</p><p><strong>Slayer</strong> - for players who want to play a fearsome monster hunter type with their own magic sword, has many influences from the OD&D Fighting-Man to video games to 3.5e Weapons of Legacy.</p><p><strong>Veteran</strong> - for players who want to play a grizzled, tough-as-nails, "weapon specialization" fighter, has influences from BD&D Weapon Mastery.</p><p><strong>Warlord</strong> - for players wanting to play a strategy-oriented leadership build, strongly influenced by the 4e warlord, with followers straight out of AD&D, and war horn borrowed from Dragon Age: Inquisition.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6667093, member: 20323"] Thanks for your comments! Hmm, you are right, it doesn't make sense narratively. I was worried about that being to punitive, but it is an at-will ability (even if reactions are 1/round), so that kind of makes up for it. Haha, given the parallels in our game design aesthetics/philosophy, I am not surprised! :) Here's my quick one-liner about each sub-class and why I picked it: [B]Cavalier[/B] - for players wanting to play a classic knight, harkens back to AD&D Cavalier. [B]Guardian[/B] - for players wanting to play a "chosen one" hero, harkens to the 4e fighter and merges it with literary heroes like Taran the Wanderer & Richard Cypher. [B]Slayer[/B] - for players who want to play a fearsome monster hunter type with their own magic sword, has many influences from the OD&D Fighting-Man to video games to 3.5e Weapons of Legacy. [B]Veteran[/B] - for players who want to play a grizzled, tough-as-nails, "weapon specialization" fighter, has influences from BD&D Weapon Mastery. [B]Warlord[/B] - for players wanting to play a strategy-oriented leadership build, strongly influenced by the 4e warlord, with followers straight out of AD&D, and war horn borrowed from Dragon Age: Inquisition. [/QUOTE]
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Community
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Class variants: ranger, fighter, and others ("Class X" series)
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