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Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="peterka99" data-source="post: 6668411" data-attributes="member: 6787234"><p>All the blanks are filled. Good. Before discussing balance, here are a few points:</p><p></p><p>1) Followers and stronghold should be optional as you explained for the knight's rewards (fighter pdf). Just allow a wildcraft as an optional replacement.</p><p></p><p>2) I still think the beastmaster should not be a sub-class but should get extra wildcraft to boost her beast. I'll post them later if you want.</p><p></p><p>3) I see you did not agree with the "sharing" of combat prowess and move... Let's make it a (magical or mundane) wildcraft. Share overwatch or scout movement for 1 minute, share "special senses" for 1 hour , once before a short rest. For those under awareness aura range. Or add it as a 11th or 17th feature... </p><p></p><p>4) The scout 15th ability <em>hidden byways</em> is a way to replace teleport ? How can the scout travel so fast without knowing the place ? I think the path should be known in advance, and the party should magically travel even faster: maybe 1/4 of the time ?</p><p></p><p>5) Defensive camp: just replace it by "<em>tiny safe mansion"</em> spell and forget about all long rest hazards completely, instead of adding very situational bonuses that are hardly worthing the cost to keep tracking of.</p><p></p><p>6) I still consider druid <em>shillelagh</em> spell OP. Just ban it with the same kind of notice you posted for hunter's mark. Note: just indicate that the spells may be obtained by multiclassing or feats...</p><p></p><p>Otherwise it is almost completed! Good job!</p></blockquote><p></p>
[QUOTE="peterka99, post: 6668411, member: 6787234"] All the blanks are filled. Good. Before discussing balance, here are a few points: 1) Followers and stronghold should be optional as you explained for the knight's rewards (fighter pdf). Just allow a wildcraft as an optional replacement. 2) I still think the beastmaster should not be a sub-class but should get extra wildcraft to boost her beast. I'll post them later if you want. 3) I see you did not agree with the "sharing" of combat prowess and move... Let's make it a (magical or mundane) wildcraft. Share overwatch or scout movement for 1 minute, share "special senses" for 1 hour , once before a short rest. For those under awareness aura range. Or add it as a 11th or 17th feature... 4) The scout 15th ability [I]hidden byways[/I] is a way to replace teleport ? How can the scout travel so fast without knowing the place ? I think the path should be known in advance, and the party should magically travel even faster: maybe 1/4 of the time ? 5) Defensive camp: just replace it by "[I]tiny safe mansion"[/I] spell and forget about all long rest hazards completely, instead of adding very situational bonuses that are hardly worthing the cost to keep tracking of. 6) I still consider druid [I]shillelagh[/I] spell OP. Just ban it with the same kind of notice you posted for hunter's mark. Note: just indicate that the spells may be obtained by multiclassing or feats... Otherwise it is almost completed! Good job! [/QUOTE]
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