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<blockquote data-quote="peterka99" data-source="post: 6669432" data-attributes="member: 6787234"><p>Hi! I just rephrased my late comments. My changed are:</p><p></p><p>OVERWATCH</p><p>As a bonus action you can begin concentrating on a specific enemy . Maintaining your Overwatch requires concentration. While concentrating on a specific enemy, your attacks deal +1d4 damage against that enemy.</p><p>At 6th level, this damage increases to +1d6, 9th level to 1d8, 11th level to +1d10, and at 17th level to +1d12.</p><p></p><p></p><p></p><p>Guard</p><p></p><p>Medium Armor Proficiency + Shield is obtained at 3rd level. (I would remove it from 1st level to all archetypes)</p><p></p><p>VIGILANCE</p><p>At 3rd level you are accustomed to long watches and can benefit from a long rest even while standing watch the entire time. You may do so for up to 3 days consecutively before needing a solid night of sleep. Also, add whether your Wisdom or dexterity modifier to your initiative rolls.</p><p></p><p>ZONE OVERWATCH</p><p></p><p>At 3rd level you can use your Overwatch feature or a fixed 10 foot radius area you can see.</p><p>While concentrating on an area, you may use your reaction to make an attack against a creature in the area making an attack against you or an ally, or against a creature attempting to leave the area, dealing extra Overwatch damage.</p><p></p><p>ALLIES OVERWATCH</p><p></p><p>at 7th level, At 3rd level you can use your Overwatch feature focused on an ally you can see. While you concentrate on that ally, you can make a melee or ranged attack as a reaction against any enemy who moves within 5 feet of your ally or attacks them, dealing extra Overwatch damage. </p><p></p><p>DEFENSIVE CAMP</p><p>• Companions benefit from three-quarters cover from ranged attacks is back, no HP boost.</p><p></p><p>(offer whether this one or Borderlands Lord at 11th level)</p><p></p><p>SHARED OVERWATCH</p><p>At 11th level, as a bonus action you can grant your allies in your Aura of Awareness overwatch capability. The duration is 1 minute. You must take a short or long rest before you can use shared overwatch again.</p><p></p><p></p><p>Scout</p><p></p><p>SKIRMISH</p><p>"Or" instead of a bullet; damage or AC Ws bonus.</p><p></p><p>SHARED MOVEMENT</p><p>At 15th level, as a bonus action you can grant your allies in your Aura of Awareness Scout Movement capability. The duration is 1 minute. You must take a short or long rest before you can use shared movement again.</p><p></p><p>Warden</p><p></p><p>WARDEN’S WRATH</p><p>At 6th level, as a bonus action you can mark all enemies within 5 feet of you or you can mark one enemy you can see and name out loud. If a marked enemy moves toward a creature beside you, the terrain becomes difficult for that enemy, requiring 2 feet of speed be expended for every 1 foot moved.</p><p></p><p>Until the end of your next turn, your opportunity attacks against marked enemies have advantage.</p><p>At 11th level, your opportunity attacks against marked enemies have advantage and do not expend your reaction. </p><p></p><p>SHARED SENSES </p><p></p><p>At 15th level, as a bonus action you can grant your allies in your Aura of Awareness Acces to your special senses, like darkvision, blindsight, etc. The duration is 1 hour. You must take a short or long rest before you can use shared senses again.</p><p></p><p>Wildcrafts</p><p></p><p>AMBUSH EXPERT</p><p></p><p>When the rest of your adventuring group follows your directions and remains within your Aura of Awareness, they can add your Wisdom instead of their Dexterity (Stealth) checks. If you are traveling alone, you can move stealthily at a normal pace.</p><p></p><p>ANIMAL COMPANION</p><p></p><p>On cost of an extra wildcraft, you can add theses features:</p><p>If your animal companion ever “dies”, after you meditate in the wilderness for 8 hours, it reappears nearby.</p><p>• While your animal companion is within 100 feet, you can communicate with it telepathically. As an action, you can see thru your companion’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the animal.</p><p></p><p>or </p><p>You can use a wildcraft slot to give tough feat to your animal companion.</p></blockquote><p></p>
[QUOTE="peterka99, post: 6669432, member: 6787234"] Hi! I just rephrased my late comments. My changed are: OVERWATCH As a bonus action you can begin concentrating on a specific enemy . Maintaining your Overwatch requires concentration. While concentrating on a specific enemy, your attacks deal +1d4 damage against that enemy. At 6th level, this damage increases to +1d6, 9th level to 1d8, 11th level to +1d10, and at 17th level to +1d12. Guard Medium Armor Proficiency + Shield is obtained at 3rd level. (I would remove it from 1st level to all archetypes) VIGILANCE At 3rd level you are accustomed to long watches and can benefit from a long rest even while standing watch the entire time. You may do so for up to 3 days consecutively before needing a solid night of sleep. Also, add whether your Wisdom or dexterity modifier to your initiative rolls. ZONE OVERWATCH At 3rd level you can use your Overwatch feature or a fixed 10 foot radius area you can see. While concentrating on an area, you may use your reaction to make an attack against a creature in the area making an attack against you or an ally, or against a creature attempting to leave the area, dealing extra Overwatch damage. ALLIES OVERWATCH at 7th level, At 3rd level you can use your Overwatch feature focused on an ally you can see. While you concentrate on that ally, you can make a melee or ranged attack as a reaction against any enemy who moves within 5 feet of your ally or attacks them, dealing extra Overwatch damage. DEFENSIVE CAMP • Companions benefit from three-quarters cover from ranged attacks is back, no HP boost. (offer whether this one or Borderlands Lord at 11th level) SHARED OVERWATCH At 11th level, as a bonus action you can grant your allies in your Aura of Awareness overwatch capability. The duration is 1 minute. You must take a short or long rest before you can use shared overwatch again. Scout SKIRMISH "Or" instead of a bullet; damage or AC Ws bonus. SHARED MOVEMENT At 15th level, as a bonus action you can grant your allies in your Aura of Awareness Scout Movement capability. The duration is 1 minute. You must take a short or long rest before you can use shared movement again. Warden WARDEN’S WRATH At 6th level, as a bonus action you can mark all enemies within 5 feet of you or you can mark one enemy you can see and name out loud. If a marked enemy moves toward a creature beside you, the terrain becomes difficult for that enemy, requiring 2 feet of speed be expended for every 1 foot moved. Until the end of your next turn, your opportunity attacks against marked enemies have advantage. At 11th level, your opportunity attacks against marked enemies have advantage and do not expend your reaction. SHARED SENSES At 15th level, as a bonus action you can grant your allies in your Aura of Awareness Acces to your special senses, like darkvision, blindsight, etc. The duration is 1 hour. You must take a short or long rest before you can use shared senses again. Wildcrafts AMBUSH EXPERT When the rest of your adventuring group follows your directions and remains within your Aura of Awareness, they can add your Wisdom instead of their Dexterity (Stealth) checks. If you are traveling alone, you can move stealthily at a normal pace. ANIMAL COMPANION On cost of an extra wildcraft, you can add theses features: If your animal companion ever “dies”, after you meditate in the wilderness for 8 hours, it reappears nearby. • While your animal companion is within 100 feet, you can communicate with it telepathically. As an action, you can see thru your companion’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the animal. or You can use a wildcraft slot to give tough feat to your animal companion. [/QUOTE]
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