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General Tabletop Discussion
*Dungeons & Dragons
Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="Quickleaf" data-source="post: 6669534" data-attributes="member: 20323"><p><strong>Tier 1</strong></p><p></p><p></p><p>That makes a lot of sense, since my version of the ranger is more focused on dealing damage.</p><p></p><p></p><p>The feature has the same practical limit as <em>hunter’s mark</em> - concentration. But yes, it is better. I agree that the second part - overwatching an area - is a better fit for the Borderlands Guard. Thanks!</p><p></p><p></p><p>Wisdom (Survival), just like it says in the core rules.</p><p></p><p></p><p>Ah, I can see how that might be unclear translating between English and French!</p><p></p><p>So only the 1st level part of Wilderness Lore pertains to “traveling for 1 hour or more.”</p><p></p><p>The 6th level and above parts of Wilderness Lore are just constant benefits.</p><p></p><p></p><p>I actually get the opposite result: that Wildcrafts are “underpowered.” Here’s my math…</p><p></p><p>Ok, so the question is do Wildcrafts (Invocations) roughly balance against PHB Ranger Spellcasting as a replacement?</p><p></p><p><strong>To compare, we’re using this assumption:</strong></p><p>Two 1st-level spells = 2/3 feat = 1 Wildcraft or Invocation</p><p></p><p><strong>Then we convert the 1st-level spells to spell points using the DMG variant:</strong></p><p>4 spell points = 2/3 feat = 1 Wildcraft or Invocation</p><p></p><p><strong>Then we total up the number of spell points the PHB Ranger gets over the course of their adventuring career (at 20th level):</strong></p><p>(4*2) + (3*3) + (3*5) + (3*6) + (2*7) = 64 spell points</p><p></p><p><strong>So then we take those spell points and figure out how many Wildcrafts would be equivalent:</strong></p><p>64 spell points / 4 = 16 Wildcrafts or Invocations</p><p></p><p><strong>We’d expect 16 Wildcrafts to replace PHB Ranger Spellcasting, but it turns out my Ranger X gets 8 Wildcrafts over the course of their adventuring career (at 20th level).</strong></p><p></p><p>I think this is OK, because ranger spells generally break down into 1/2 combat and 1/2 utility (with a dash of healing and defense). I've basically replaced combat spells with Overwatch. Which leaves the Wildcrafts to replace the utility spells. Seems well balanced to me!</p><p></p><p></p><p>Ack! I made a typo! The Wildlands Warden’s spellcasting progression should be identical to the Eldritch Knight. I’ll fix it.</p><p></p><p>More to come...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6669534, member: 20323"] [b]Tier 1[/b] That makes a lot of sense, since my version of the ranger is more focused on dealing damage. The feature has the same practical limit as [i]hunter’s mark[/i] - concentration. But yes, it is better. I agree that the second part - overwatching an area - is a better fit for the Borderlands Guard. Thanks! Wisdom (Survival), just like it says in the core rules. Ah, I can see how that might be unclear translating between English and French! So only the 1st level part of Wilderness Lore pertains to “traveling for 1 hour or more.” The 6th level and above parts of Wilderness Lore are just constant benefits. I actually get the opposite result: that Wildcrafts are “underpowered.” Here’s my math… Ok, so the question is do Wildcrafts (Invocations) roughly balance against PHB Ranger Spellcasting as a replacement? [b]To compare, we’re using this assumption:[/b] Two 1st-level spells = 2/3 feat = 1 Wildcraft or Invocation [b]Then we convert the 1st-level spells to spell points using the DMG variant:[/b] 4 spell points = 2/3 feat = 1 Wildcraft or Invocation [b]Then we total up the number of spell points the PHB Ranger gets over the course of their adventuring career (at 20th level):[/b] (4*2) + (3*3) + (3*5) + (3*6) + (2*7) = 64 spell points [b]So then we take those spell points and figure out how many Wildcrafts would be equivalent:[/b] 64 spell points / 4 = 16 Wildcrafts or Invocations [b]We’d expect 16 Wildcrafts to replace PHB Ranger Spellcasting, but it turns out my Ranger X gets 8 Wildcrafts over the course of their adventuring career (at 20th level).[/b] I think this is OK, because ranger spells generally break down into 1/2 combat and 1/2 utility (with a dash of healing and defense). I've basically replaced combat spells with Overwatch. Which leaves the Wildcrafts to replace the utility spells. Seems well balanced to me! Ack! I made a typo! The Wildlands Warden’s spellcasting progression should be identical to the Eldritch Knight. I’ll fix it. More to come... [/QUOTE]
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