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General Tabletop Discussion
*Dungeons & Dragons
Class variants: ranger, fighter, and others ("Class X" series)
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<blockquote data-quote="Quickleaf" data-source="post: 6673989" data-attributes="member: 20323"><p>Hey, thanks for your comments, mate! I'll be giving your ranger another look over, and generally getting caught up on ENWorld, this week.</p><p></p><p></p><p>I totally get your point, but I have a different philosophy of design: Sub-classes should provide identity, not just mechanics. </p><p></p><p>Battlemaster and Champion tell us very little about the <em>identity</em> of your fighter. Whereas a College of Valor bard or an Enchanter wizard says a lot about that character's identity. Actually, Mike Mearls in the latest Tome Show mentions that he regrets being too mechanics-focused in the fighter sub-class design, and not focused more on creating identity. I agree with that sentiment.</p><p></p><p><strong>Another train of thought:</strong> Does a fighter with a Noble background (and maybe the Mounted Combat feat) totally cover a cavalier? Similarly, does a fighter with a Soldier background totally cover a grizzled veteran?</p><p></p><p>My answer to this is emphatically "no" because:</p><ul> <li data-xf-list-type="ul">The grizzled veteran archetype, like the cavalier archetype, has enough to it that there is plenty of design space to explore beyond a background (or feat). A cavalier is MORE than a fighter with the Noble background. Same is true for a grizzled veteran.</li> <li data-xf-list-type="ul">Not every player of a fighter with the Soldier background wants to end up as a grizzled veteran. Sure, that's one direction they could take their character. But maybe they picture more of a mythic "chosen one" hero? Or maybe a wandering weapon master duelist who tries to put his military service behind him?</li> </ul><p></p><p></p><p>It's actually a huge archetype when you look at video games and anime. Aesthetically, I like such things to stay at the periphery of my gaming, but I know there are lots of players that are fans. If they can get a monk based on the Last Airbender, they why not a fighter based on Monster Hunter (or insert a pop culture reference that I'm failing at, haha).</p><p></p><p>Does every fighter hunt a specific foe with single-minded focus? Does every fighter rely on terrifying their foes and hang trophies of fallen foes from their shield or saddle bags? Does every fighter have a unique magic weapon bonded to them to aid their hunt? </p><p></p><p>My answer was "no", making the Slayer a viable archetype (even if the name is not the greatest and it's a bit of a smorgasbord concept).</p><p></p><p></p><p>I imagine my version of the Warlord/Marshal wouldn't make a 3.5e/4e player <strong>totally</strong> happy, but it fits well thematically as a sub-class of fighter, there's limited healing ability, and overall I went for a more holistic approach encompassing many aspects of a "warlord" archetype.</p><p></p><p></p><p>Yeah, I can see why it wasn't made a sub-class... <strong>any</strong> character could have "destined" in their backstory after all, and D&D translated Aragorn as the ranger class. But I think it fits fighter great and provides much-needed identity!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6673989, member: 20323"] Hey, thanks for your comments, mate! I'll be giving your ranger another look over, and generally getting caught up on ENWorld, this week. I totally get your point, but I have a different philosophy of design: Sub-classes should provide identity, not just mechanics. Battlemaster and Champion tell us very little about the [i]identity[/i] of your fighter. Whereas a College of Valor bard or an Enchanter wizard says a lot about that character's identity. Actually, Mike Mearls in the latest Tome Show mentions that he regrets being too mechanics-focused in the fighter sub-class design, and not focused more on creating identity. I agree with that sentiment. [B]Another train of thought:[/B] Does a fighter with a Noble background (and maybe the Mounted Combat feat) totally cover a cavalier? Similarly, does a fighter with a Soldier background totally cover a grizzled veteran? My answer to this is emphatically "no" because: [list][*]The grizzled veteran archetype, like the cavalier archetype, has enough to it that there is plenty of design space to explore beyond a background (or feat). A cavalier is MORE than a fighter with the Noble background. Same is true for a grizzled veteran. [*]Not every player of a fighter with the Soldier background wants to end up as a grizzled veteran. Sure, that's one direction they could take their character. But maybe they picture more of a mythic "chosen one" hero? Or maybe a wandering weapon master duelist who tries to put his military service behind him?[/list] It's actually a huge archetype when you look at video games and anime. Aesthetically, I like such things to stay at the periphery of my gaming, but I know there are lots of players that are fans. If they can get a monk based on the Last Airbender, they why not a fighter based on Monster Hunter (or insert a pop culture reference that I'm failing at, haha). Does every fighter hunt a specific foe with single-minded focus? Does every fighter rely on terrifying their foes and hang trophies of fallen foes from their shield or saddle bags? Does every fighter have a unique magic weapon bonded to them to aid their hunt? My answer was "no", making the Slayer a viable archetype (even if the name is not the greatest and it's a bit of a smorgasbord concept). I imagine my version of the Warlord/Marshal wouldn't make a 3.5e/4e player [B]totally[/B] happy, but it fits well thematically as a sub-class of fighter, there's limited healing ability, and overall I went for a more holistic approach encompassing many aspects of a "warlord" archetype. Yeah, I can see why it wasn't made a sub-class... [B]any[/B] character could have "destined" in their backstory after all, and D&D translated Aragorn as the ranger class. But I think it fits fighter great and provides much-needed identity! [/QUOTE]
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