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Class vs Identity
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<blockquote data-quote="Steampunkette" data-source="post: 8249468" data-attributes="member: 6796468"><p>Generally speaking? </p><p></p><p>I tend to do character intros as pure sensory descriptions. What the character's features are, their clothing, the way they smell, the sound of any weapons or armor or equipment rattling or shifting against one another. The timbre of their voice and the way they move. You can do a lot with that, leading people to different conclusions.</p><p></p><p>Sometimes a character will have a uniform, or an insignia, that might give away their connection to a specific organization, but their class or even their past, really aren't handed over directly. You might recognize them as a sailor from the scent of saltwater clinging to their clothes, but not whether they're a mage or a fighter or something else 'til later.</p><p></p><p>That kind of identification usually happens by paying attention to their actions or interactions with the environment, rumors, and other characters in a given encounter (Social or otherwise!).</p><p></p><p>I once played "Princess Venyra Salitzar of Hull" in a campaign where I'd taken the Noble background. She was always dressed to the nines, even though the campaign was an expedition to a new continent. She spoke very brightly and issued commands. She had a retinue of servants who tended her damaged clothing, cooked her meals, and so forth... Also she was a Sorceress. </p><p></p><p>Only the DM and I knew it, so all the characters referred to her as "Princess" in a derogatory manner that she didn't pick up on 'cause sheltered noble and none of them thought this hapless useless princess would be useful at all 'til she whipped out a spell to cook a Gorilla-Ogre hybrid.</p><p></p><p>Before that moment she was perceived as a burden on the group... and then she became an asset. It was a great undermining of expectations.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8249468, member: 6796468"] Generally speaking? I tend to do character intros as pure sensory descriptions. What the character's features are, their clothing, the way they smell, the sound of any weapons or armor or equipment rattling or shifting against one another. The timbre of their voice and the way they move. You can do a lot with that, leading people to different conclusions. Sometimes a character will have a uniform, or an insignia, that might give away their connection to a specific organization, but their class or even their past, really aren't handed over directly. You might recognize them as a sailor from the scent of saltwater clinging to their clothes, but not whether they're a mage or a fighter or something else 'til later. That kind of identification usually happens by paying attention to their actions or interactions with the environment, rumors, and other characters in a given encounter (Social or otherwise!). I once played "Princess Venyra Salitzar of Hull" in a campaign where I'd taken the Noble background. She was always dressed to the nines, even though the campaign was an expedition to a new continent. She spoke very brightly and issued commands. She had a retinue of servants who tended her damaged clothing, cooked her meals, and so forth... Also she was a Sorceress. Only the DM and I knew it, so all the characters referred to her as "Princess" in a derogatory manner that she didn't pick up on 'cause sheltered noble and none of them thought this hapless useless princess would be useful at all 'til she whipped out a spell to cook a Gorilla-Ogre hybrid. Before that moment she was perceived as a burden on the group... and then she became an asset. It was a great undermining of expectations. [/QUOTE]
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