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General Tabletop Discussion
*Pathfinder & Starfinder
Classed based defense bonuses for D&D classes
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<blockquote data-quote="Spyritwind" data-source="post: 1020554" data-attributes="member: 1912"><p>It's been a very long time since I cruised these boards and a long time since I had a system for this (that I don't remember off hand), but here are some things to consider.</p><p></p><p>The system was created for the armored person to have the best defense in most situations so if you give high reflex save classes the best AC boost it will/may take that away. IE fighters may not have the highest AC any more which would probably be a bad thing. Yes of course non heavy wearing armor types are usualy the ones that need the AC the most, but ... that is for a reason.</p><p></p><p>Is the class based AC bonus mearly based on muscle twitch fiber reaction time, or does it incorperate combat perception and experience? IE does it include that ability to fight?</p><p></p><p>Reflexes and agility can certainly help, but knowing how to fight incorperates a lot of things such as timing, distance etc. Granted this has to do with hth combat and not really ranged combat.</p><p></p><p>If the AC bonus is a dodge bonus then would heavy armor, or being encumbered affect it? Granted being encumbered already includes an AC penalty, but having a high dex already gives you an AC bonus assuming you are not wearing heavy armor that limits it. Hmmm ...</p><p></p><p>I'll think on it more and if I remember my idea's from about 2 years ago I'll postem, but I think I may have had an AC bonus seperate for hth and another for ranged attack. The hth one was based on BAB and I think the other one, if there was one, was probably based on reflex save.</p></blockquote><p></p>
[QUOTE="Spyritwind, post: 1020554, member: 1912"] It's been a very long time since I cruised these boards and a long time since I had a system for this (that I don't remember off hand), but here are some things to consider. The system was created for the armored person to have the best defense in most situations so if you give high reflex save classes the best AC boost it will/may take that away. IE fighters may not have the highest AC any more which would probably be a bad thing. Yes of course non heavy wearing armor types are usualy the ones that need the AC the most, but ... that is for a reason. Is the class based AC bonus mearly based on muscle twitch fiber reaction time, or does it incorperate combat perception and experience? IE does it include that ability to fight? Reflexes and agility can certainly help, but knowing how to fight incorperates a lot of things such as timing, distance etc. Granted this has to do with hth combat and not really ranged combat. If the AC bonus is a dodge bonus then would heavy armor, or being encumbered affect it? Granted being encumbered already includes an AC penalty, but having a high dex already gives you an AC bonus assuming you are not wearing heavy armor that limits it. Hmmm ... I'll think on it more and if I remember my idea's from about 2 years ago I'll postem, but I think I may have had an AC bonus seperate for hth and another for ranged attack. The hth one was based on BAB and I think the other one, if there was one, was probably based on reflex save. [/QUOTE]
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Classed based defense bonuses for D&D classes
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