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Classed Monsters in the Monster Manual
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<blockquote data-quote="slobster" data-source="post: 6003545" data-attributes="member: 6693711"><p>Like you said, I wouldn't want there to be classed versions of every humanoid monster just to tick the boxes and fill pages. Especially since adding class abilities is something that should be relatively simple to do yourself. Classy monsters in the MM should be there as examples of how to execute the process, enough to be illustrative and let GMs make more examples as suits their needs.</p><p></p><p>I'd also like it if the process weren't exactly the same as it is for adding levels to a PC, at least not necessarily. PC progression is designed differently from monster progressions. We see that with higher initial numbers for PCs to hit, for AC, and so on, and presumably these numbers continue to be different over the course of advancement. Thus I'd like to see options for giving monsters fighter CS die, or wizard spells, without necessarily having to chose backgrounds or advance hp at the same rate etc. Monster classes (behind the curtain, this is detail that players never need to know) share similarities with PC class levels, but shouldn't be slavishly identical out of nothing more than a misplaced sense of symmetry.</p></blockquote><p></p>
[QUOTE="slobster, post: 6003545, member: 6693711"] Like you said, I wouldn't want there to be classed versions of every humanoid monster just to tick the boxes and fill pages. Especially since adding class abilities is something that should be relatively simple to do yourself. Classy monsters in the MM should be there as examples of how to execute the process, enough to be illustrative and let GMs make more examples as suits their needs. I'd also like it if the process weren't exactly the same as it is for adding levels to a PC, at least not necessarily. PC progression is designed differently from monster progressions. We see that with higher initial numbers for PCs to hit, for AC, and so on, and presumably these numbers continue to be different over the course of advancement. Thus I'd like to see options for giving monsters fighter CS die, or wizard spells, without necessarily having to chose backgrounds or advance hp at the same rate etc. Monster classes (behind the curtain, this is detail that players never need to know) share similarities with PC class levels, but shouldn't be slavishly identical out of nothing more than a misplaced sense of symmetry. [/QUOTE]
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Classed Monsters in the Monster Manual
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