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*Pathfinder & Starfinder
Classed Monsters in the Monster Manual
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<blockquote data-quote="delericho" data-source="post: 6004403" data-attributes="member: 22424"><p>It depends on how they structure their monsters, and more specifically on how DMs are supposed to advance them.</p><p></p><p>If, as was the case in 3e, humanoid monsters are generally advanced "by class", then it's a good idea for them to include "classed monsters" wherever it is appropriate to do so, <em>provided this is done in addition to the 'base' version of the creature</em>. Although 3e's Monster Manual 4 came in for a lot of criticism for including 'classed' monsters, I've found that it is one of my most-used monster books, precisely because of them.</p><p></p><p>However, if monsters are designed as in 4e, such that advancing humanoid monsters is more a matter of updating the spine of the monster, adding some new powers, and perhaps upgrading to Elite or Solo (but <em>not</em> a matter of adding classes), then they should not include "classed monsters" as such. Instead, they should do as 4e did, and provide multiple <em>variants</em> of the creature, showing several different roles and potentially at different power levels.</p><p></p><p>Oh, and incidentally: my preference is very definitely for 4e-style monster design. The 3e approach <em>read</em> really well, but it was pretty hellish whenever I needed half a dozen advanced/levelled monsters for use in a given session!</p></blockquote><p></p>
[QUOTE="delericho, post: 6004403, member: 22424"] It depends on how they structure their monsters, and more specifically on how DMs are supposed to advance them. If, as was the case in 3e, humanoid monsters are generally advanced "by class", then it's a good idea for them to include "classed monsters" wherever it is appropriate to do so, [i]provided this is done in addition to the 'base' version of the creature[/i]. Although 3e's Monster Manual 4 came in for a lot of criticism for including 'classed' monsters, I've found that it is one of my most-used monster books, precisely because of them. However, if monsters are designed as in 4e, such that advancing humanoid monsters is more a matter of updating the spine of the monster, adding some new powers, and perhaps upgrading to Elite or Solo (but [i]not[/i] a matter of adding classes), then they should not include "classed monsters" as such. Instead, they should do as 4e did, and provide multiple [i]variants[/i] of the creature, showing several different roles and potentially at different power levels. Oh, and incidentally: my preference is very definitely for 4e-style monster design. The 3e approach [i]read[/i] really well, but it was pretty hellish whenever I needed half a dozen advanced/levelled monsters for use in a given session! [/QUOTE]
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Classed Monsters in the Monster Manual
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