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classes-a level to level comparison, focused on spell casters vs. non spell casters
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<blockquote data-quote="LostSoul" data-source="post: 1952335" data-attributes="member: 386"><p>I wouldn't say that it is the ability to cast spells in combat that makes Wizards, Sorcerers, Druids, and Clerics better than the other classes; it's their ability to cast spells out of combat than can dictate the terms of any combat, and their ability to create magic items, that make them overshadow any other class.</p><p></p><p>If you looked at the game world as something independant from the game, Fighters would be nothing more than well-paid bodyguards for Wizards and Sorcerers. Rogues and Rangers would always be hiding out, worried about the next Scry-Teleport assault by the Grand Overlord's men. Barbarians can run but they can't hide, and in the end they'll end up Charmed or worse.</p><p></p><p>All the non-casting classes are totally dependant on magic items, so in an indirect way, they are totally dependant on sympathetic casters (or dead ones).</p><p></p><p>If you decided to run your game in a way that "made sense" (ie. by not having PCs always come up against encounters with an EL no greater than their EL + 4), your 3rd level PCs who were beginning to cause problems for the Lichking are going to end up on the wrong end of some sort of Divination. Or they could just diddle around with minor encounters, never becoming a thorn in the Great Emperator's side, killing rats in the sewers and hunting down criminals.</p><p></p><p></p><p>But this is a game where all that is thrown out the window because we want to have fun.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 1952335, member: 386"] I wouldn't say that it is the ability to cast spells in combat that makes Wizards, Sorcerers, Druids, and Clerics better than the other classes; it's their ability to cast spells out of combat than can dictate the terms of any combat, and their ability to create magic items, that make them overshadow any other class. If you looked at the game world as something independant from the game, Fighters would be nothing more than well-paid bodyguards for Wizards and Sorcerers. Rogues and Rangers would always be hiding out, worried about the next Scry-Teleport assault by the Grand Overlord's men. Barbarians can run but they can't hide, and in the end they'll end up Charmed or worse. All the non-casting classes are totally dependant on magic items, so in an indirect way, they are totally dependant on sympathetic casters (or dead ones). If you decided to run your game in a way that "made sense" (ie. by not having PCs always come up against encounters with an EL no greater than their EL + 4), your 3rd level PCs who were beginning to cause problems for the Lichking are going to end up on the wrong end of some sort of Divination. Or they could just diddle around with minor encounters, never becoming a thorn in the Great Emperator's side, killing rats in the sewers and hunting down criminals. But this is a game where all that is thrown out the window because we want to have fun. [/QUOTE]
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