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<blockquote data-quote="Jack Simth" data-source="post: 2972640" data-attributes="member: 29252"><p>Strictly mechanically? No. Flavor-wise? Definately.The Bard as a military leader doesn't fill out his class abilities - you know, things like Bardic Knoweledge and the arcane spellcasting? You're looking for, say, the Marshall class for that. Also... who says a military leader must be Lawful? Neutral works on that axis rather well. As for the religious bard.... what's stopping you? Seriously? Perform(Oratory) is perfectly viable. Oh, wait, you're looking for a lawful diety - still no problem; one step off is permissible. Okay, you can't have such a bard of a lawful-neutral diety and be a cleric, but we're not talking a Cleric, we're talking a Bard.... who doesn't actually need to match alignments with his diety. And you can still do a lawful bard, keeping all bardic class abilities; you can just no longer advance as a bard.The illiteracy goes away as soon as you pick up a level in another class. And a Barbarian is permitted to become Lawful; he just can't rage or advance in the Barbarian class anymore. He still keeps little things, like the DR, d12 hit dice, full BAB, weapon and armor proficiencies, skills.....It's the cleric's restriction in disguise. All unmodified animals are listed as True Neutral. Nature, thus, is True Neutral. A Druid, as a Cleric of Nature, must be within one step of the diety - Nature - and thus may only be one step away from True Neutral. But that's flavor, not mechanics.There's Disipline in all martial arts. You want a CG monk-like? Play a Fighter, pick up Improved Unarmed Strike and the two-weapon fighting chain. The Dodge tree and Combat Expertise are also useful. Okay, so you're skipping out on the highly specialized abilities (Stunning Fist, for instance, Diamond Soul, and Abundant step are examples) but those would come out of super-disipline, by the flavor.Feel free to make, or dig up your own, variants; but the LG requirements actually came from early playtesting - the players felt it was needed, not the original devs....Umm.... there's a note or two in the class write-up about adapting it to other sorts of outsider sources.... but if you look at the Angels and the Demons, you'll note that for the most part, at-will spell-likes are the Demon's schtick, and prepared spellcasting is the Angel's schtick....The class is designed to represent a murderer for hire. Mechanically, you find it suitable for representing something else, but the Roleplaying aspects don't mesh. Fine; make a variant.</p><p>They aren't mechanically necessary. They are flavor. Without flavor, we have much less of a game....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2972640, member: 29252"] Strictly mechanically? No. Flavor-wise? Definately.The Bard as a military leader doesn't fill out his class abilities - you know, things like Bardic Knoweledge and the arcane spellcasting? You're looking for, say, the Marshall class for that. Also... who says a military leader must be Lawful? Neutral works on that axis rather well. As for the religious bard.... what's stopping you? Seriously? Perform(Oratory) is perfectly viable. Oh, wait, you're looking for a lawful diety - still no problem; one step off is permissible. Okay, you can't have such a bard of a lawful-neutral diety and be a cleric, but we're not talking a Cleric, we're talking a Bard.... who doesn't actually need to match alignments with his diety. And you can still do a lawful bard, keeping all bardic class abilities; you can just no longer advance as a bard.The illiteracy goes away as soon as you pick up a level in another class. And a Barbarian is permitted to become Lawful; he just can't rage or advance in the Barbarian class anymore. He still keeps little things, like the DR, d12 hit dice, full BAB, weapon and armor proficiencies, skills.....It's the cleric's restriction in disguise. All unmodified animals are listed as True Neutral. Nature, thus, is True Neutral. A Druid, as a Cleric of Nature, must be within one step of the diety - Nature - and thus may only be one step away from True Neutral. But that's flavor, not mechanics.There's Disipline in all martial arts. You want a CG monk-like? Play a Fighter, pick up Improved Unarmed Strike and the two-weapon fighting chain. The Dodge tree and Combat Expertise are also useful. Okay, so you're skipping out on the highly specialized abilities (Stunning Fist, for instance, Diamond Soul, and Abundant step are examples) but those would come out of super-disipline, by the flavor.Feel free to make, or dig up your own, variants; but the LG requirements actually came from early playtesting - the players felt it was needed, not the original devs....Umm.... there's a note or two in the class write-up about adapting it to other sorts of outsider sources.... but if you look at the Angels and the Demons, you'll note that for the most part, at-will spell-likes are the Demon's schtick, and prepared spellcasting is the Angel's schtick....The class is designed to represent a murderer for hire. Mechanically, you find it suitable for representing something else, but the Roleplaying aspects don't mesh. Fine; make a variant. They aren't mechanically necessary. They are flavor. Without flavor, we have much less of a game.... [/QUOTE]
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