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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Classes and Classifications: The Berserker
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<blockquote data-quote="PJ Coffey" data-source="post: 9404185" data-attributes="member: 6901867"><p>Thanks for your comments. This piece of writing is designed to help newer players get into the game.</p><p></p><p>Barbarians are ez mode as well. You take bear totem, you run in and you hit them. Your crits do more raw damage from L6 and from level 2 you can give yourself advantage. I think being toned down into berserker is a good thing, from my experience of playing barbarians. </p><p></p><p>Fire or poison damage, the most common magical types, bypass all the defences on the berserker. (The bear totem barbarian is, of course, resistant). <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /> Different damage types counter the berserkers strengths of resisting s/b/p damage and melee combat requires melee which difficult terrain, walls prevents. Making saves vs say Hold Person from a CR2 acolyte, is always an achilles heel and Heat Metal isn't fun if you're wearing heavy armour. I guess we all run encounters differently. I don't think either of my Berserker players regard the game as easy. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /></p><p></p><p>In terms of being more powerful: The barbarian deals more damage than the berserker through their rage damage bonus and also gain bonus movement which helps them gap close. Hence why rapid current is so valuable and I find the Tempest archetype overtuned. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /></p><p></p><p>My comment about it being "easy mode" is about <em>ease of execution</em>. I'd suggest that the very robust and mechanically limited design is intentional to help new players learn the game. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="PJ Coffey, post: 9404185, member: 6901867"] Thanks for your comments. This piece of writing is designed to help newer players get into the game. Barbarians are ez mode as well. You take bear totem, you run in and you hit them. Your crits do more raw damage from L6 and from level 2 you can give yourself advantage. I think being toned down into berserker is a good thing, from my experience of playing barbarians. Fire or poison damage, the most common magical types, bypass all the defences on the berserker. (The bear totem barbarian is, of course, resistant). 😀 Different damage types counter the berserkers strengths of resisting s/b/p damage and melee combat requires melee which difficult terrain, walls prevents. Making saves vs say Hold Person from a CR2 acolyte, is always an achilles heel and Heat Metal isn't fun if you're wearing heavy armour. I guess we all run encounters differently. I don't think either of my Berserker players regard the game as easy. 😀 In terms of being more powerful: The barbarian deals more damage than the berserker through their rage damage bonus and also gain bonus movement which helps them gap close. Hence why rapid current is so valuable and I find the Tempest archetype overtuned. 😀 My comment about it being "easy mode" is about [I]ease of execution[/I]. I'd suggest that the very robust and mechanically limited design is intentional to help new players learn the game. 😀 [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Classes and Classifications: The Berserker
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