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<blockquote data-quote="Sacrosanct" data-source="post: 7545294" data-attributes="member: 15700"><p>Way back in 1981, when I started playing at the tender age of 7, I learned pretty quickly that my brother’s MU who cast charm person instead of magic missile was the better choice. I’m guessing that charmed henchmen probably inflicted close to 100 points of damage throughout the adventure before he died. Even 7 year old me figured out that difference between 100 pts and 1d4+1, let alone the henchmen soaking attacks otherwise directed at the PCs</p><p></p><p>Over the decades, I’ve made an observation as to why we keep having this dicussion and there is never consensus. It’s because of difference of play style. I’ve noticed that people who prefer a more arena style of combat tend to focus on DPR. And those that view the game through a more macro lens (not just combat, but equal parts role playing and exploration) focus more on long term results. </p><p></p><p>I.e, like my comment above, DPR is best if you reset resources after every battle, but if you play with a style where you think about longer term, like how you’ll overcome non combat challenges or what you’ll need for combat encounters you might have later on, you might focus on defense, or things like charm person or how to avoid combat in the first place. </p><p></p><p>I want to make it clear that neither preference is any better or worse than the other. It’s subjective. The game is awesome because it allows a myriad of play styles. But if you have two people who view the game in fundamentally different ways, then we won’t ever have consensus, and thus there’s not one true best way of how to build your character. One build is not objectively stronger or weaker than another. So we’d be best served if we’d stop presenting arguments as such.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7545294, member: 15700"] Way back in 1981, when I started playing at the tender age of 7, I learned pretty quickly that my brother’s MU who cast charm person instead of magic missile was the better choice. I’m guessing that charmed henchmen probably inflicted close to 100 points of damage throughout the adventure before he died. Even 7 year old me figured out that difference between 100 pts and 1d4+1, let alone the henchmen soaking attacks otherwise directed at the PCs Over the decades, I’ve made an observation as to why we keep having this dicussion and there is never consensus. It’s because of difference of play style. I’ve noticed that people who prefer a more arena style of combat tend to focus on DPR. And those that view the game through a more macro lens (not just combat, but equal parts role playing and exploration) focus more on long term results. I.e, like my comment above, DPR is best if you reset resources after every battle, but if you play with a style where you think about longer term, like how you’ll overcome non combat challenges or what you’ll need for combat encounters you might have later on, you might focus on defense, or things like charm person or how to avoid combat in the first place. I want to make it clear that neither preference is any better or worse than the other. It’s subjective. The game is awesome because it allows a myriad of play styles. But if you have two people who view the game in fundamentally different ways, then we won’t ever have consensus, and thus there’s not one true best way of how to build your character. One build is not objectively stronger or weaker than another. So we’d be best served if we’d stop presenting arguments as such. [/QUOTE]
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