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<blockquote data-quote="interwyrm" data-source="post: 2484835" data-attributes="member: 31913"><p>To make point buy more viable...</p><p>For new players, have starting 'classes' which have certain skills, abilities, and traits to start with, and it is suggested that those are what the character should advance most.</p><p>For DMs, instead of having real levels, there could be a 'power level' indicator... basically, at a certain power level, a character is expected to have accrued a certain amount of experience, and should have at least x amount of abilities at some level, and y amount of skills at some level. All monsters would come with a power level associated with them, and there would be rules for quickly assigning values to npc skills and abilities based on the desired power level.</p><p></p><p>Does it seem like that would alleviate some of the problems of pointbuy?</p></blockquote><p></p>
[QUOTE="interwyrm, post: 2484835, member: 31913"] To make point buy more viable... For new players, have starting 'classes' which have certain skills, abilities, and traits to start with, and it is suggested that those are what the character should advance most. For DMs, instead of having real levels, there could be a 'power level' indicator... basically, at a certain power level, a character is expected to have accrued a certain amount of experience, and should have at least x amount of abilities at some level, and y amount of skills at some level. All monsters would come with a power level associated with them, and there would be rules for quickly assigning values to npc skills and abilities based on the desired power level. Does it seem like that would alleviate some of the problems of pointbuy? [/QUOTE]
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