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<blockquote data-quote="interwyrm" data-source="post: 2485009" data-attributes="member: 31913"><p>I can't think of a single spell in D&D that is 'unique' such that it cannot be grouped with at least one other spell. </p><p></p><p>If there is a spell for everything you want, then why shouldn't there be a factor for a spell seed for everything that you want?</p><p></p><p>Also, the system is (somewhat) already built into D&D. I mean... what do you call an empowered magic missile, or a widened fireball? Or sculpt spell? </p><p></p><p>A spell seed needs to have three basic modifiers, and then there are others that just do cool stuff. The three basic ones are range, shape, and duration. There are metamagic feets that do all three of those. So why don't they just have a fourth level inferno fireball that takes up twice as much space? You have to take a feat to do that? Please.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 2485009, member: 31913"] I can't think of a single spell in D&D that is 'unique' such that it cannot be grouped with at least one other spell. If there is a spell for everything you want, then why shouldn't there be a factor for a spell seed for everything that you want? Also, the system is (somewhat) already built into D&D. I mean... what do you call an empowered magic missile, or a widened fireball? Or sculpt spell? A spell seed needs to have three basic modifiers, and then there are others that just do cool stuff. The three basic ones are range, shape, and duration. There are metamagic feets that do all three of those. So why don't they just have a fourth level inferno fireball that takes up twice as much space? You have to take a feat to do that? Please. [/QUOTE]
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