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<blockquote data-quote="Rasyr" data-source="post: 2485332" data-attributes="member: 2855"><p>interwyrm - I didn't vote as you provided only a very limited set of possibilities.</p><p></p><p>For example, your two choices both basically preclude a choice that combines characteristics of both, such as Rolemaster and HARP.</p><p></p><p>In those two systems, you have levels, and you have professions (i.e. classes). Yet, in both those systems you also have a large amount of freeform development as well. Each profession gains a number of Development Points, and uses those to purchase the skills that they want, thus allowing for better shaping of the character you want.</p><p></p><p>Any character may learn any skill (and spells are learned just like skills are), but their profession/class determines how easy or hard it is to learn that skill. And levels work as breakpoints, making it easier for a GM to gauge how powerful a character is in relation to others.</p><p></p><p>Just something to give a little thought to...</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2485332, member: 2855"] interwyrm - I didn't vote as you provided only a very limited set of possibilities. For example, your two choices both basically preclude a choice that combines characteristics of both, such as Rolemaster and HARP. In those two systems, you have levels, and you have professions (i.e. classes). Yet, in both those systems you also have a large amount of freeform development as well. Each profession gains a number of Development Points, and uses those to purchase the skills that they want, thus allowing for better shaping of the character you want. Any character may learn any skill (and spells are learned just like skills are), but their profession/class determines how easy or hard it is to learn that skill. And levels work as breakpoints, making it easier for a GM to gauge how powerful a character is in relation to others. Just something to give a little thought to... [/QUOTE]
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