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<blockquote data-quote="Roadkill101" data-source="post: 2485507" data-attributes="member: 30952"><p>I prefer point buy over class and level. It's been my experience that the point buy system works better for a more conceptualized character allowing a player more freedom to make their character customizable and more importantly, unique. </p><p>I like to read, and therefore read a lot, mostly sci-fi/fantasy. Rarely do I see a character in a book that fits a description from a rigid class and level style rpg. Instead, most book characters seem to be a blend of several aspects of multiple classes. In D&D terms (especially) this often requires a player to extensively multi-class to try and base a character off of one from a book.</p><p>It's just my opinion, but rigid class and level systems seem to make for rather two dimensional cardboard cutout characters, which are good for fast playing hack-n-slash games. Where I find the point buy system allows for a more rounded multi-dimensional character (depending on the system is question).</p><p>As a gm, I use a point buy system for my campaigns and it takes some work to keep things balanced, but at the same time I work with the player when it's time to spend points to keep the character from becoming an unbalancing factor (I'm old school in this regard, as gm I have the final say so).</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 2485507, member: 30952"] I prefer point buy over class and level. It's been my experience that the point buy system works better for a more conceptualized character allowing a player more freedom to make their character customizable and more importantly, unique. I like to read, and therefore read a lot, mostly sci-fi/fantasy. Rarely do I see a character in a book that fits a description from a rigid class and level style rpg. Instead, most book characters seem to be a blend of several aspects of multiple classes. In D&D terms (especially) this often requires a player to extensively multi-class to try and base a character off of one from a book. It's just my opinion, but rigid class and level systems seem to make for rather two dimensional cardboard cutout characters, which are good for fast playing hack-n-slash games. Where I find the point buy system allows for a more rounded multi-dimensional character (depending on the system is question). As a gm, I use a point buy system for my campaigns and it takes some work to keep things balanced, but at the same time I work with the player when it's time to spend points to keep the character from becoming an unbalancing factor (I'm old school in this regard, as gm I have the final say so). [/QUOTE]
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