Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Classes and Levels or Point buy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 2485610" data-attributes="member: 18363"><p>I didn't vote, as I prefer a system that has both. Levels are basicaly a means of keeping track of overall character power / ability while also directing it towards certain areas so as to keep an overall sense of balance. I would like a system that has levels, but upon gaining a level one basically gains skill points in various categories, based on class level. So a fighter gain combat skill points, casters gain magic skill points, and experts gain general skill points. </p><p></p><p>To make it more interesting, state that language, knowledge, etc are separate categories, and differing classes might get more in one than another. Finally, finish it all off with xp gained through skill usage. Using 2d10 - so that 10 / 11 are common while 2 / 20 are rare - have perhaps 1 xp gained for 8 - 9, 2 xp gained for 10 - 11, 3 for 12 - 13, etc. Each level would have to require a set amount of xp (perhaps 1000, or maybe only 500 or so), as raising ranks would decrease what was needed for success until no xp was gained for attempting a task too easy. </p><p></p><p>Finally combine it all with a Wound / Stamina system where Wounds are based on Con and Stamina on Str - removing HD from the equation. If mana is based of Cha, and bab / def / caster level are replaced with skill ranks, then suddenly you have a quasi-levelless system that still has levels due to the timing of allotting skill points and classes due to where said points are allotted. Allow a double Int bonus as skill points that can be placed anywhere and a minimum of one skill point in every field every level, and you have plenty of versatility. Allow feats every other level, with liberal use of feat chains (or something like what is in Iron Heroes, perhaps). The odd levels out would receive Talents, which could be used to gain the various not-quite-feat abilities (Aura of Courage, Evasion, Leadership, etc). Oh, and I would throw in something akin to armor as DR, as the skills Dodge and Parry allow one to avoid (or deflect) an attack. Armor eats up part of attacks that get past whichever of these is used (as a contested combat roll against the foe's weapon skill roll). </p><p></p><p>It would be a (much much) more complicated system, but it would be very interesting and a little more realistic, I think. I've tried to create such, but the magic skill part is difficult to create and even harder to balance (using something vaguely similar to EoMR with casting DCs, mana points, and wild magic effects for failed rolls thrown in - as well as my own version of an elemental system). Determining feat / talents and whether or not they should be separated by type (combat, casting, general) and whether class gained feats should be limited to a type can also be difficult. In the end you really, for base classes, have to use generalities (warrior, caster, expert) or perhaps mixes of them (warrior-caster, caster-warrior, expert-caster, etc, each with its primary and secondary focus). I haven't even attempted a stab at creatures yet, but I would treat that a little differently also. I would have to, really, just to have it actually mesh with the rest of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2485610, member: 18363"] I didn't vote, as I prefer a system that has both. Levels are basicaly a means of keeping track of overall character power / ability while also directing it towards certain areas so as to keep an overall sense of balance. I would like a system that has levels, but upon gaining a level one basically gains skill points in various categories, based on class level. So a fighter gain combat skill points, casters gain magic skill points, and experts gain general skill points. To make it more interesting, state that language, knowledge, etc are separate categories, and differing classes might get more in one than another. Finally, finish it all off with xp gained through skill usage. Using 2d10 - so that 10 / 11 are common while 2 / 20 are rare - have perhaps 1 xp gained for 8 - 9, 2 xp gained for 10 - 11, 3 for 12 - 13, etc. Each level would have to require a set amount of xp (perhaps 1000, or maybe only 500 or so), as raising ranks would decrease what was needed for success until no xp was gained for attempting a task too easy. Finally combine it all with a Wound / Stamina system where Wounds are based on Con and Stamina on Str - removing HD from the equation. If mana is based of Cha, and bab / def / caster level are replaced with skill ranks, then suddenly you have a quasi-levelless system that still has levels due to the timing of allotting skill points and classes due to where said points are allotted. Allow a double Int bonus as skill points that can be placed anywhere and a minimum of one skill point in every field every level, and you have plenty of versatility. Allow feats every other level, with liberal use of feat chains (or something like what is in Iron Heroes, perhaps). The odd levels out would receive Talents, which could be used to gain the various not-quite-feat abilities (Aura of Courage, Evasion, Leadership, etc). Oh, and I would throw in something akin to armor as DR, as the skills Dodge and Parry allow one to avoid (or deflect) an attack. Armor eats up part of attacks that get past whichever of these is used (as a contested combat roll against the foe's weapon skill roll). It would be a (much much) more complicated system, but it would be very interesting and a little more realistic, I think. I've tried to create such, but the magic skill part is difficult to create and even harder to balance (using something vaguely similar to EoMR with casting DCs, mana points, and wild magic effects for failed rolls thrown in - as well as my own version of an elemental system). Determining feat / talents and whether or not they should be separated by type (combat, casting, general) and whether class gained feats should be limited to a type can also be difficult. In the end you really, for base classes, have to use generalities (warrior, caster, expert) or perhaps mixes of them (warrior-caster, caster-warrior, expert-caster, etc, each with its primary and secondary focus). I haven't even attempted a stab at creatures yet, but I would treat that a little differently also. I would have to, really, just to have it actually mesh with the rest of this. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classes and Levels or Point buy
Top