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General Tabletop Discussion
*Pathfinder & Starfinder
Classes (and races and themes) with stacking limits
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<blockquote data-quote="FireLance" data-source="post: 5830999" data-attributes="member: 3424"><p>I was actually hoping that 5e would go this way in the earlier days of its announcement (although what's been released so far indicates that it isn't likely).</p><p></p><p>Each character gains a number of benefits according to level. "Benefit" is used very generically here - it could be a constant bonus, a 4e style power, whatever. They could be siloed (combat benefits, exploration benefits, etc.), leveled (e.g. you might only be able to select level 7 benefits at 7th level), or whatever. Characters are balanced on the basis that characters of the sAme level have the same number (and/or type, and/or level) of benefits. </p><p></p><p>Class, race, theme, etc. all provide you options from which to select your benefits. If you were allowed to select a skill benefit at 1st level, for example, and you had a class, race and theme, you could select any skill that your class, race or theme granted you access to. Class, race and theme thus provide you with a greater variety of options, but little extra power.</p><p></p><p>In this way, you can stack multiple classes (representing multiclassed characters), races (representing mixed blood characters) or themes onto a single character without changing his level of power significantly. Different characters might even have different numbers of classes, races and themes, depending on the level of complexity the players are comfortable with.</p><p></p><p>Like I said, it doesn't look like 5e is going to go this way, though.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5830999, member: 3424"] I was actually hoping that 5e would go this way in the earlier days of its announcement (although what's been released so far indicates that it isn't likely). Each character gains a number of benefits according to level. "Benefit" is used very generically here - it could be a constant bonus, a 4e style power, whatever. They could be siloed (combat benefits, exploration benefits, etc.), leveled (e.g. you might only be able to select level 7 benefits at 7th level), or whatever. Characters are balanced on the basis that characters of the sAme level have the same number (and/or type, and/or level) of benefits. Class, race, theme, etc. all provide you options from which to select your benefits. If you were allowed to select a skill benefit at 1st level, for example, and you had a class, race and theme, you could select any skill that your class, race or theme granted you access to. Class, race and theme thus provide you with a greater variety of options, but little extra power. In this way, you can stack multiple classes (representing multiclassed characters), races (representing mixed blood characters) or themes onto a single character without changing his level of power significantly. Different characters might even have different numbers of classes, races and themes, depending on the level of complexity the players are comfortable with. Like I said, it doesn't look like 5e is going to go this way, though. [/QUOTE]
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Classes (and races and themes) with stacking limits
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