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<blockquote data-quote="TheOneGargoyle" data-source="post: 8448587" data-attributes="member: 6924207"><p>I don't understand your basis for claiming this.</p><p></p><p>From 5th level to 11th level, almost all base classes get significant and similar damage boosts: </p><p> * fighters gain an extra attack boosting their dmg by approx 9.5 (1d8+5), </p><p> * rogues gain 3d6 SA dmg for an avg boost of 10.5, </p><p> * paladins gain approx 2d8 with Imp Divine Smite and higher spell slots and more of them for an avg boost of about 9.0, </p><p> * warlocks gain 1d10+5 for approx 10.5 dmg increase, </p><p> * all pure casters get 3 levels higher spell slots and more of them increasing dmg output by much more than 10 pts. </p><p>So this would suggest that the bar for these "Step Increases" is at around 10 pts per round.</p><p></p><p>Monks between 5th and 11th level gain +1 dmg per round on avg (d6->d8), or +2 if they flurry. This is not remotely close to +10 dmg. Do you classify such a small incremental increase as a "step increase" ? I would think not.</p><p></p><p></p><p>So, for this theory to be right, two things would need to be true at these level ranges (say from L5 - L11):</p><p> 1) monks would need to get the remainder of a similar sort of dps boost from all (or the very least, the vast majority) of their subclasses, and </p><p> 2) other classes subclasses would need to give no (or extremely minor) dmg boosts </p><p></p><p>Let's fact-check to see if these 2 things hold true:</p><p> 1) monk subclasses - 5 of them give no dmg boost whatsoever (Long Death, Mercy, Open Hand, Shadow, Ascendant Dragon), 5 of them give a small dmg boost (Astral Self extra MA die ~+4.5, Drunken Master occasionally avoid disadv, Four Elements spend 1 more ki on a spell, Kensei +1 or +2 more than existing magic weapon, Sun Soul situationally Sunburst might do more dmg), and precisely zero subclasses give a boost which would make up the 8-9 pts they would need to equal the other classes.</p><p></p><p> 2) other classes subclasses </p><p> - fighter: 6 give dmg boosts (arcane archer, PDK, battlemaster, EK, psi-warrior, rune knight) and 4 don't (cavalier, champion, echo knight, samurai), so more subclasses give dmg boosts than for monk !</p><p> - rogue: 3 give dmg boosts (arcane trickster, phantom, soulknife) and 6 don't (assassin, inquisitive, mastermind, scout, swashbuckler, thief), so even with sneak attack boosts every 2 levels in the base class, a third of rogue subclasses give dmg boosts on top of this !</p><p> - paladin: 4 give dmg boosts (crown, glory, vengeance, oathbreaker) and 5 don't (ancients, conquest, devotion, redemption, watchers), so approx half give dmg boost !</p><p> - warlock: 3 give dmg boosts (celestial, hexblade, undead), 6 don't (archfey, fathomless, fiend, genie, GOO, undying) so a third of warlock subclasses give dmg boosts, and that's without factoring in 2 extra invocations which can potentially give damage boosts too (sometimes depending on pact) such as Eldritch Spear, Maddening Hex, Pact of the Talisman, Superior Pact Weapon, etc.</p><p></p><p>So, verdict:</p><p> 1) False.</p><p> 2) False.</p><p></p><p></p><p>As shown above, other classes subclasses give DPR boosts too, so this is just .... false ?</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8448587, member: 6924207"] I don't understand your basis for claiming this. From 5th level to 11th level, almost all base classes get significant and similar damage boosts: * fighters gain an extra attack boosting their dmg by approx 9.5 (1d8+5), * rogues gain 3d6 SA dmg for an avg boost of 10.5, * paladins gain approx 2d8 with Imp Divine Smite and higher spell slots and more of them for an avg boost of about 9.0, * warlocks gain 1d10+5 for approx 10.5 dmg increase, * all pure casters get 3 levels higher spell slots and more of them increasing dmg output by much more than 10 pts. So this would suggest that the bar for these "Step Increases" is at around 10 pts per round. Monks between 5th and 11th level gain +1 dmg per round on avg (d6->d8), or +2 if they flurry. This is not remotely close to +10 dmg. Do you classify such a small incremental increase as a "step increase" ? I would think not. So, for this theory to be right, two things would need to be true at these level ranges (say from L5 - L11): 1) monks would need to get the remainder of a similar sort of dps boost from all (or the very least, the vast majority) of their subclasses, and 2) other classes subclasses would need to give no (or extremely minor) dmg boosts Let's fact-check to see if these 2 things hold true: 1) monk subclasses - 5 of them give no dmg boost whatsoever (Long Death, Mercy, Open Hand, Shadow, Ascendant Dragon), 5 of them give a small dmg boost (Astral Self extra MA die ~+4.5, Drunken Master occasionally avoid disadv, Four Elements spend 1 more ki on a spell, Kensei +1 or +2 more than existing magic weapon, Sun Soul situationally Sunburst might do more dmg), and precisely zero subclasses give a boost which would make up the 8-9 pts they would need to equal the other classes. 2) other classes subclasses - fighter: 6 give dmg boosts (arcane archer, PDK, battlemaster, EK, psi-warrior, rune knight) and 4 don't (cavalier, champion, echo knight, samurai), so more subclasses give dmg boosts than for monk ! - rogue: 3 give dmg boosts (arcane trickster, phantom, soulknife) and 6 don't (assassin, inquisitive, mastermind, scout, swashbuckler, thief), so even with sneak attack boosts every 2 levels in the base class, a third of rogue subclasses give dmg boosts on top of this ! - paladin: 4 give dmg boosts (crown, glory, vengeance, oathbreaker) and 5 don't (ancients, conquest, devotion, redemption, watchers), so approx half give dmg boost ! - warlock: 3 give dmg boosts (celestial, hexblade, undead), 6 don't (archfey, fathomless, fiend, genie, GOO, undying) so a third of warlock subclasses give dmg boosts, and that's without factoring in 2 extra invocations which can potentially give damage boosts too (sometimes depending on pact) such as Eldritch Spear, Maddening Hex, Pact of the Talisman, Superior Pact Weapon, etc. So, verdict: 1) False. 2) False. As shown above, other classes subclasses give DPR boosts too, so this is just .... false ? [/QUOTE]
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