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<blockquote data-quote="clearstream" data-source="post: 8449589" data-attributes="member: 71699"><p>That's very true. As a DM I assume intelligent or cunning creatures - with experience of combat and whose lives depend on it - will circumvent the heavily armoured defensive types. Another example of the difficulties of designing effective defensive features.</p><p></p><p></p><p>Sure, but - to my taste - these broad, always-on defenses are the <em>least </em>interesting.</p><p></p><p></p><p>Were you inclined, you might investigate via probability distribution functions the efficacy of <em>blur </em>in conjunction with decent armor. Yes, it uses a resource. It frees up more resources, however.</p><p></p><p></p><p>I know the arguments about <em>blur</em>. I've analysed the spell and seen it in play. It's not good in all cases, but I cannot agree about healing being better. The argument does depend on specifics to each group, however. If it is inconsequential to cast multiple healing spells to recover from damage that could have been avoided - for example, for groups that use a more lenient RAI for rests - then <em>blur</em> will be worse.</p><p></p><p></p><p>A true Scotsman is a noble gentleman.</p><p></p><p></p><p>The two strongest fighting styles are archery and defense. Dueling is third. However, you will consistently see the damage overrated.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8449589, member: 71699"] That's very true. As a DM I assume intelligent or cunning creatures - with experience of combat and whose lives depend on it - will circumvent the heavily armoured defensive types. Another example of the difficulties of designing effective defensive features. Sure, but - to my taste - these broad, always-on defenses are the [I]least [/I]interesting. Were you inclined, you might investigate via probability distribution functions the efficacy of [I]blur [/I]in conjunction with decent armor. Yes, it uses a resource. It frees up more resources, however. I know the arguments about [I]blur[/I]. I've analysed the spell and seen it in play. It's not good in all cases, but I cannot agree about healing being better. The argument does depend on specifics to each group, however. If it is inconsequential to cast multiple healing spells to recover from damage that could have been avoided - for example, for groups that use a more lenient RAI for rests - then [I]blur[/I] will be worse. A true Scotsman is a noble gentleman. The two strongest fighting styles are archery and defense. Dueling is third. However, you will consistently see the damage overrated. [/QUOTE]
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