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<blockquote data-quote="ECMO3" data-source="post: 8449690" data-attributes="member: 7030563"><p>Tier 2 means generally one ASI, this means you took GWM instead of taking an ASI and if you are using point buy you have a 16STR.</p><p></p><p>Yes you can run the numbers with a V Human or Custom with higher numbers or do it as a fighter than gets an ASI at 6th level, but the result is hardly going to change substantially</p><p></p><p></p><p></p><p>I think most DMs do not use flanking. The other things sure.</p><p></p><p>Even with advantage it is hardly as OP as you imply. Assuming you did play a V human and you have both an 20 and GWM at 6th level and assuming you get advantage on 50% of your attacks (and I think that is a high bar) your average is</p><p></p><p>13 DPA with GWM and 10 DPA if you took a 20 strength instead.</p><p></p><p>So that is it 3 point of damage per attack if you both have an 20 strength and advantage half the time against a 15AC opponent in tier 2.</p><p></p><p>Important to this discussion though the other character could have taken a different feat, including others that could enhance damage. For example, something like Hex that would give +3.5 on every attack for an hour (assuming you made concentration).</p><p></p><p>Finally damage rolled is not the same as damage dealt, you will roll on average 3 more damage against such foes, but it will come in much larger chunks and when you roll 25 damage for an attack against a foe with 5hps left, that 20 is going into the calculations, while it is not really damage you are doing.</p><p></p><p></p><p>Now you have used 2 feats and your DPR is even lower, and you can only do this with a human or custom in point buy.</p><p></p><p>Moreover this assumes you will be using your reaction to make an attack. If you win initiative you either have to stay back (reducing your DPR) or you won't get a free reaction attack on an enemy. More often than not you will be making 2 in attacks a round. You will get 3 on occasion and sometimes you will get 4 like you said. Finally you are not using flanking if you are doing this because you are witing for enemies to come to you, vice positioning yourself and flanking them. To flank you need an ally to be in contact first, that means the enemy is very unlikely to move into your reach.</p><p></p><p>However, you are losing 1.5DPR every single attack going with a 1d10 weapon over a 2d6 weapon. So now you have completely eliminated any numerical advantage that GWM would have given you. So if you make 3 attacks on your turn you are down 8 from where you would have been with a greatsword or maul and made 3 attacks with GWM. If you compare it to making 2 GWM attacks vs 3 PAM attacks (i.e. no crits).</p><p></p><p></p><p></p><p>Sure it is fun and it can be powerful, but it is hardly OP. It also sucks when at 8th level you have a slew of +1 axes, shortswords and maces and then find a long sword of wounding while you are still walking around swinging a non-magical silvered Halberd.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8449690, member: 7030563"] Tier 2 means generally one ASI, this means you took GWM instead of taking an ASI and if you are using point buy you have a 16STR. Yes you can run the numbers with a V Human or Custom with higher numbers or do it as a fighter than gets an ASI at 6th level, but the result is hardly going to change substantially I think most DMs do not use flanking. The other things sure. Even with advantage it is hardly as OP as you imply. Assuming you did play a V human and you have both an 20 and GWM at 6th level and assuming you get advantage on 50% of your attacks (and I think that is a high bar) your average is 13 DPA with GWM and 10 DPA if you took a 20 strength instead. So that is it 3 point of damage per attack if you both have an 20 strength and advantage half the time against a 15AC opponent in tier 2. Important to this discussion though the other character could have taken a different feat, including others that could enhance damage. For example, something like Hex that would give +3.5 on every attack for an hour (assuming you made concentration). Finally damage rolled is not the same as damage dealt, you will roll on average 3 more damage against such foes, but it will come in much larger chunks and when you roll 25 damage for an attack against a foe with 5hps left, that 20 is going into the calculations, while it is not really damage you are doing. Now you have used 2 feats and your DPR is even lower, and you can only do this with a human or custom in point buy. Moreover this assumes you will be using your reaction to make an attack. If you win initiative you either have to stay back (reducing your DPR) or you won't get a free reaction attack on an enemy. More often than not you will be making 2 in attacks a round. You will get 3 on occasion and sometimes you will get 4 like you said. Finally you are not using flanking if you are doing this because you are witing for enemies to come to you, vice positioning yourself and flanking them. To flank you need an ally to be in contact first, that means the enemy is very unlikely to move into your reach. However, you are losing 1.5DPR every single attack going with a 1d10 weapon over a 2d6 weapon. So now you have completely eliminated any numerical advantage that GWM would have given you. So if you make 3 attacks on your turn you are down 8 from where you would have been with a greatsword or maul and made 3 attacks with GWM. If you compare it to making 2 GWM attacks vs 3 PAM attacks (i.e. no crits). Sure it is fun and it can be powerful, but it is hardly OP. It also sucks when at 8th level you have a slew of +1 axes, shortswords and maces and then find a long sword of wounding while you are still walking around swinging a non-magical silvered Halberd. [/QUOTE]
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