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<blockquote data-quote="Oofta" data-source="post: 8449802" data-attributes="member: 6801845"><p>I always take analysis of "best" with a grain of salt, but it's been difficult to really judge because who really tracks in the detail you would need? Well ... I've been playing Solasta a bit lately, and one of the things it has is custom made adventures. One aspect of this is that at the end it tells you statistics for your PC. </p><p></p><p>Funny thing is that according to analysis by various sites such as <a href="https://www.neoseeker.com/solasta-crown-of-the-magister/guides/Class_Rankings, paladins rank an %22A%22 while fighters rank a %22C%22." target="_blank">this one</a>, paladins in the game are far better than fighters. On the page I linked paladins rank at least an "A" based on subclass while fighters rank a "C". So I put it to the test. Ran through a mod (the Slave Lord series) that did levels 1-4 then 4-6 and 6-10 as separate units. Surprise, surprise, my two weapon fighter had around 40% better damage after every unit. I made sure the paladin used all their smites and kept the ability scores, equipment, etc. relatively close.</p><p></p><p>So I'm not saying this has anything to do with real world D&D, after all it's a video game that doesn't have all the options since it's based on the public rules with custom classes. That, and there's really no reason not to short rest after every fight, so the fighter had their second wind and action surge for every combat.</p><p></p><p>What I am saying is that as far as I can tell based on my analysis is that the fighter in terms of the role that they played with my build was significantly better and given the limited options I don't see why I would rank the paladin as better then the fighter. The paladin has a few options that might be handy, but not anything that would balance it out.</p><p></p><p>Oh, and the battle cleric (ranked S+ IIRC on the web site) was in 3rd place, the paladin was last. The wizard was always first by a little bit because enemies showed up in fireball formation frequently and they gave me a wand of fireballs way too early.</p><p></p><p>So ... unless you play several sessions tracking every point of damage dealt and taken <em>and </em>you happen to be facing the same rest restrictions and monsters I happen to facing ... yeah. Interesting analysis, just not sure how much it matters.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8449802, member: 6801845"] I always take analysis of "best" with a grain of salt, but it's been difficult to really judge because who really tracks in the detail you would need? Well ... I've been playing Solasta a bit lately, and one of the things it has is custom made adventures. One aspect of this is that at the end it tells you statistics for your PC. Funny thing is that according to analysis by various sites such as [URL='https://www.neoseeker.com/solasta-crown-of-the-magister/guides/Class_Rankings, paladins rank an %22A%22 while fighters rank a %22C%22.']this one[/URL], paladins in the game are far better than fighters. On the page I linked paladins rank at least an "A" based on subclass while fighters rank a "C". So I put it to the test. Ran through a mod (the Slave Lord series) that did levels 1-4 then 4-6 and 6-10 as separate units. Surprise, surprise, my two weapon fighter had around 40% better damage after every unit. I made sure the paladin used all their smites and kept the ability scores, equipment, etc. relatively close. So I'm not saying this has anything to do with real world D&D, after all it's a video game that doesn't have all the options since it's based on the public rules with custom classes. That, and there's really no reason not to short rest after every fight, so the fighter had their second wind and action surge for every combat. What I am saying is that as far as I can tell based on my analysis is that the fighter in terms of the role that they played with my build was significantly better and given the limited options I don't see why I would rank the paladin as better then the fighter. The paladin has a few options that might be handy, but not anything that would balance it out. Oh, and the battle cleric (ranked S+ IIRC on the web site) was in 3rd place, the paladin was last. The wizard was always first by a little bit because enemies showed up in fireball formation frequently and they gave me a wand of fireballs way too early. So ... unless you play several sessions tracking every point of damage dealt and taken [I]and [/I]you happen to be facing the same rest restrictions and monsters I happen to facing ... yeah. Interesting analysis, just not sure how much it matters. [/QUOTE]
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