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<blockquote data-quote="ECMO3" data-source="post: 8450012" data-attributes="member: 7030563"><p>What kills hex most of all in the games I have played is the bonus action required to move it to a new creature or worse the hexed creature escaping/fleeing. Because of this, both Armor of Agathys and Hellish rebuke are going to do more damage. Of those I prefer AOA. Even though it is less damage on a single hit, it can and often does hit more than once per casting and gives you hps too. Also AOA does not require a reaction so you can even double it up and use both!</p><p></p><p>That said I still like hex not for the damage, but for the disadvantage it causes on ability checks. That can be a huge boon even if you only use it for 1 turn. Grappled by a Frog about to swallow you (pun intended) - Hex him before you try to break the grapple. Hex is the most common spell I get through a feat (magic initiate or Fey touched) and I especially like it for Rogues and Wizards.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8450012, member: 7030563"] What kills hex most of all in the games I have played is the bonus action required to move it to a new creature or worse the hexed creature escaping/fleeing. Because of this, both Armor of Agathys and Hellish rebuke are going to do more damage. Of those I prefer AOA. Even though it is less damage on a single hit, it can and often does hit more than once per casting and gives you hps too. Also AOA does not require a reaction so you can even double it up and use both! That said I still like hex not for the damage, but for the disadvantage it causes on ability checks. That can be a huge boon even if you only use it for 1 turn. Grappled by a Frog about to swallow you (pun intended) - Hex him before you try to break the grapple. Hex is the most common spell I get through a feat (magic initiate or Fey touched) and I especially like it for Rogues and Wizards. [/QUOTE]
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