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<blockquote data-quote="FrogReaver" data-source="post: 8451081" data-attributes="member: 6795602"><p>So it's one encounter of 5 rounds per session that he gets attacked 10 times in that session. Even if you only got hit on a 20, that means you are being hit less than 1 time per session (about 1 hit every 2 sessions). How valuable is it really to go from being hit 1 time every 2 sessions to being hit 1 time every 40 sessions (due to advantage)? I don't think it's valuable at all. </p><p></p><p>Now consider the scenario where you are being hit on an 11+ (50% of the time). That means you get hit 5 times per session and instead you go to being hit 5 times per 2 sessions (with advantage). IMO that's particularly valuable.</p><p></p><p>Why? Because 5 hits a session means you are taking significant damage. Halving significant damage is a significant result. Taking 1/20th of very little damage still means you are taking very little damage.</p><p></p><p></p><p>I understand the math. I disagree with your analysis of what that math means in relation to D&D tactics because you are missing the 'absolute' context for the number of hits and amount of damage you are preventing. Thus, based on that context I expanded in this post (above) - I suggest that applying disadvantage to enemy attacks is most beneficial when you are in the middle AC ranges (50% chance to be hit give or take a bit)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8451081, member: 6795602"] So it's one encounter of 5 rounds per session that he gets attacked 10 times in that session. Even if you only got hit on a 20, that means you are being hit less than 1 time per session (about 1 hit every 2 sessions). How valuable is it really to go from being hit 1 time every 2 sessions to being hit 1 time every 40 sessions (due to advantage)? I don't think it's valuable at all. Now consider the scenario where you are being hit on an 11+ (50% of the time). That means you get hit 5 times per session and instead you go to being hit 5 times per 2 sessions (with advantage). IMO that's particularly valuable. Why? Because 5 hits a session means you are taking significant damage. Halving significant damage is a significant result. Taking 1/20th of very little damage still means you are taking very little damage. I understand the math. I disagree with your analysis of what that math means in relation to D&D tactics because you are missing the 'absolute' context for the number of hits and amount of damage you are preventing. Thus, based on that context I expanded in this post (above) - I suggest that applying disadvantage to enemy attacks is most beneficial when you are in the middle AC ranges (50% chance to be hit give or take a bit) [/QUOTE]
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