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<blockquote data-quote="clearstream" data-source="post: 8455104" data-attributes="member: 71699"><p>Over four posts I'll present my class deconstruction, with a few notes as to what I think is going on (by design intent or otherwise). I focus on mechanics and - predominantly - combat. I've divided the deconstruction into -</p><ol> <li data-xf-list-type="ol"><strong>Sustain </strong>(aka defenses) - class features that keep a character in the combat</li> <li data-xf-list-type="ol"><strong>Offence </strong>- broadly speaking, D&D combat is concluded by decrementing foe hit points</li> <li data-xf-list-type="ol"><strong>Exploration </strong>- this covers making progress in the wider game world, including both explore and social pillars</li> <li data-xf-list-type="ol"><strong>Sub-classes</strong> - this looks at how sub-classes map to classes</li> </ol><p>The yardstick I use to evaluate features is an ASI. Half an ASI is <strong>1pt</strong>, a whole ASI is <strong>2pts</strong>, and a double ASI is <strong>4pts</strong>. This is approximate, somewhat opinionated, and in places I suspect the design intent was a feature at more or less value than what is actually on offer. Speaking of design intent - a fundamental assumption is that classes represent intentional design - not chance or accident, but it is not supposed that the designers aimed (or even could have hoped) for perfect balance. Hypothetically, the classes will be <em>roughly </em>balanced in value, i.e. worth a similar number of ASIs, by <em>intent</em>.</p><p></p><p>Starting here then, with <strong>sustain</strong> -</p><p></p><p>[ATTACH=full]146563[/ATTACH]</p><p></p><p>Patterns of note</p><ul> <li data-xf-list-type="ul">Taking a d6 hit die to be free, d8, d10 and d12 are costed against the Tough feat, taking into account that they provide healing - via spending HD in rests - as well as hit point maximum</li> <li data-xf-list-type="ul">Bard, cleric, druid and warlock are all what I think of as <strong>d8-caster</strong> classes, and they are united in other important ways also; they invest 16-19pts in sustain</li> <li data-xf-list-type="ul">Sorcerer and wizard make the minimum possible investment into sustain, preserving their points (ASIs) for other things; they invest 4-5pts in sustain</li> <li data-xf-list-type="ul">The other classes all make moderate investments in sustain - 22-33pts - with monks and rogues at the lower end (I might be undervaluing uncanny dodge and evasion)</li> <li data-xf-list-type="ul">Barbarian stands out with 54pts invested in sustain; notice that red 'relentless' - more on that later.</li> </ul><p>So this is post one. Three to go.</p><p></p><p>[Footnote: I stop at 11th because I did this work for my upcoming 5E E6 campaign, which caps at level 6+5. If this work proves fruitful I might complete tier 3 later.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455104, member: 71699"] Over four posts I'll present my class deconstruction, with a few notes as to what I think is going on (by design intent or otherwise). I focus on mechanics and - predominantly - combat. I've divided the deconstruction into - [LIST=1] [*][B]Sustain [/B](aka defenses) - class features that keep a character in the combat [*][B]Offence [/B]- broadly speaking, D&D combat is concluded by decrementing foe hit points [*][B]Exploration [/B]- this covers making progress in the wider game world, including both explore and social pillars [*][B]Sub-classes[/B] - this looks at how sub-classes map to classes [/LIST] The yardstick I use to evaluate features is an ASI. Half an ASI is [B]1pt[/B], a whole ASI is [B]2pts[/B], and a double ASI is [B]4pts[/B]. This is approximate, somewhat opinionated, and in places I suspect the design intent was a feature at more or less value than what is actually on offer. Speaking of design intent - a fundamental assumption is that classes represent intentional design - not chance or accident, but it is not supposed that the designers aimed (or even could have hoped) for perfect balance. Hypothetically, the classes will be [I]roughly [/I]balanced in value, i.e. worth a similar number of ASIs, by [I]intent[/I]. Starting here then, with [B]sustain[/B] - [ATTACH type="full" alt="Class deconstruction - sustain.png"]146563[/ATTACH] Patterns of note [LIST] [*]Taking a d6 hit die to be free, d8, d10 and d12 are costed against the Tough feat, taking into account that they provide healing - via spending HD in rests - as well as hit point maximum [*]Bard, cleric, druid and warlock are all what I think of as [B]d8-caster[/B] classes, and they are united in other important ways also; they invest 16-19pts in sustain [*]Sorcerer and wizard make the minimum possible investment into sustain, preserving their points (ASIs) for other things; they invest 4-5pts in sustain [*]The other classes all make moderate investments in sustain - 22-33pts - with monks and rogues at the lower end (I might be undervaluing uncanny dodge and evasion) [*]Barbarian stands out with 54pts invested in sustain; notice that red 'relentless' - more on that later. [/LIST] So this is post one. Three to go. [Footnote: I stop at 11th because I did this work for my upcoming 5E E6 campaign, which caps at level 6+5. If this work proves fruitful I might complete tier 3 later.] [/QUOTE]
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