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<blockquote data-quote="clearstream" data-source="post: 8455694" data-attributes="member: 71699"><p>Next <strong>explore</strong>, which captures features used outside of combat, on exploration and social mechanics. Again, the yardstick is an ASI. Half an ASI is <strong>1pt</strong>, a whole ASI is <strong>2pts</strong>, and a double ASI is <strong>4pts</strong>. Here is the table -</p><p></p><p>[ATTACH=full]146648[/ATTACH]</p><p></p><p>What I found interesting here is how little even classes focused on these pillars invest in features for them</p><ul> <li data-xf-list-type="ul">The strongest three - bards, rangers and rogues - invest only 5-9pts (just a few ASIs)</li> <li data-xf-list-type="ul">Clerics, druids, monks and perhaps paladins give a nod to these pillars - with 2-4pts</li> <li data-xf-list-type="ul">The others make the minimum investment - 1pt - for their starting skills</li> </ul><p>Of course, casters generally have a few exploration and social spells they can cast, and sub-classes generally include a few features that support these pillars.</p><p></p><p>Next will the last table - sub-classes - and then I hope to look at a possible language for describing D&D classes. A set of terms that can be combined to express the design intent for each class.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455694, member: 71699"] Next [B]explore[/B], which captures features used outside of combat, on exploration and social mechanics. Again, the yardstick is an ASI. Half an ASI is [B]1pt[/B], a whole ASI is [B]2pts[/B], and a double ASI is [B]4pts[/B]. Here is the table - [ATTACH type="full" alt="Class deconstruction - explore.png"]146648[/ATTACH] What I found interesting here is how little even classes focused on these pillars invest in features for them [LIST] [*]The strongest three - bards, rangers and rogues - invest only 5-9pts (just a few ASIs) [*]Clerics, druids, monks and perhaps paladins give a nod to these pillars - with 2-4pts [*]The others make the minimum investment - 1pt - for their starting skills [/LIST] Of course, casters generally have a few exploration and social spells they can cast, and sub-classes generally include a few features that support these pillars. Next will the last table - sub-classes - and then I hope to look at a possible language for describing D&D classes. A set of terms that can be combined to express the design intent for each class. [/QUOTE]
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