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<blockquote data-quote="clearstream" data-source="post: 8455745" data-attributes="member: 71699"><p>In all cases, I considered class and subclass features against a) the value of increasing an ability score by 2, and b) reference feats. For spell access and slots, the reference feats are - drow high magic, fey touched, magic initiate, ritual caster, shadow touched, svirfneblin magic and wood elf magic.</p><p></p><p>When a class with spellcasting first gives access to a spell level, two slots come with that access, until spell level 4 when only 1 slot comes with access. By the level they gain access, they will have gained one or two more spells 'in-mind' (e.g. choosing Wis+Level to be on their cast-able list). I'm implicitly supposing that on average, one spell of fourth or higher is worth two of third or lower (because when you open a spell level, you get two slots if that level is third or lower, and only one if it is higher.)</p><p></p><p>Half of fey touched provides one set 2nd level spell and one 1st level spell chosen from a narrow list. Each spell can be cast once per day. Comparing with a 3rd level cleric, the cleric gains two 2nd level spells from a wide list. Each can be cast once a day. So the cleric spellcasting feature at that level is better than half of fey touched. Is it better than all of fey touched?</p><p></p><p>Drow high magic gives one set 2nd and one set 3rd level spell. Each can be cast once per day. It also gives a 1st level ritual spell at will (mildly better than just having that spell ordinarily.) Comparing with a 5th level cleric, the whole feat seems less good than getting two 3rd level slots and access to the whole list.</p><p></p><p>Regarding slots. A slot of a level you can currently cast I see as being worth not more than half of fey touched or drow high magic, which in effect give you two slots.</p><p></p><p>An argument could well be made that I am overvaluing access to a new level of spells. My thought was that cleric can make all of their spells in mind, 2nd level spells. To my observation, opening up a new level of spells is worth something in itself. So I think one has to value opening a new level of spells (and the spell slots and in mind that comes with) as worth more than a feat like drow high magic.</p><p></p><p>Those were the kinds of thoughts on my mind in making my assessment. What do you think? Any correction?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455745, member: 71699"] In all cases, I considered class and subclass features against a) the value of increasing an ability score by 2, and b) reference feats. For spell access and slots, the reference feats are - drow high magic, fey touched, magic initiate, ritual caster, shadow touched, svirfneblin magic and wood elf magic. When a class with spellcasting first gives access to a spell level, two slots come with that access, until spell level 4 when only 1 slot comes with access. By the level they gain access, they will have gained one or two more spells 'in-mind' (e.g. choosing Wis+Level to be on their cast-able list). I'm implicitly supposing that on average, one spell of fourth or higher is worth two of third or lower (because when you open a spell level, you get two slots if that level is third or lower, and only one if it is higher.) Half of fey touched provides one set 2nd level spell and one 1st level spell chosen from a narrow list. Each spell can be cast once per day. Comparing with a 3rd level cleric, the cleric gains two 2nd level spells from a wide list. Each can be cast once a day. So the cleric spellcasting feature at that level is better than half of fey touched. Is it better than all of fey touched? Drow high magic gives one set 2nd and one set 3rd level spell. Each can be cast once per day. It also gives a 1st level ritual spell at will (mildly better than just having that spell ordinarily.) Comparing with a 5th level cleric, the whole feat seems less good than getting two 3rd level slots and access to the whole list. Regarding slots. A slot of a level you can currently cast I see as being worth not more than half of fey touched or drow high magic, which in effect give you two slots. An argument could well be made that I am overvaluing access to a new level of spells. My thought was that cleric can make all of their spells in mind, 2nd level spells. To my observation, opening up a new level of spells is worth something in itself. So I think one has to value opening a new level of spells (and the spell slots and in mind that comes with) as worth more than a feat like drow high magic. Those were the kinds of thoughts on my mind in making my assessment. What do you think? Any correction? [/QUOTE]
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