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<blockquote data-quote="TheOneGargoyle" data-source="post: 8459370" data-attributes="member: 6924207"><p>Intriguing work here. I'm keen to investigate this approach more.</p><p></p><p>Here are some thoughts on a few changes I would suggest:</p><p>Sustain:</p><ul> <li data-xf-list-type="ul">Armour - clerics get medium + shields which is a 1, fighters get heavy + shields which is 2, but barbarians get medium + shields, so this should be a 1, not a 2 ?</li> <li data-xf-list-type="ul">Unarmored Defense - Monks UD is rated 2 but can't use shields, Barbarian UD is rated 1 but can also use shields with it. So these ratings should be reversed (Barbarian version is strictly better than the monk version) ?</li> <li data-xf-list-type="ul">ASI - ASI's can be both sustain and offence, in my experience offence is taken far more often than sustain, so why do they go here and not offence ?</li> </ul><p>Net change: Barbarian +1-1=0, Monk -1</p><p></p><p>Offence:</p><ul> <li data-xf-list-type="ul">Rage - Barbarians get an extra rage at 3rd (should be +2 instead is not shown) & 6th (should be +2 instead of +1), and extra rage damage at 9th (should be +2 instead of +1) for a total of +4</li> <li data-xf-list-type="ul">Fighter ASI's - at least 2 ASI's, probably realistically more like 4, will be spent on offence, so they should be at 4-8 pts higher esp if you incl GWM/SS (which should probably be rated as 4's each not 2's anyway), meaning Fighter could probably be up to +10 higher ?</li> <li data-xf-list-type="ul">Ki - You have rated an extra sneak attack die (+1d6 dmg every round, so approx 35 dmg per short rest) as a 2 pt. 1 ki typically gives 1 attack once per short rest (so approx 8 dmg per short rest). So 1 ki doesn't seem worth 1 pt, it's probably more like 1/4 pt. So Monk should be -7 lower.</li> <li data-xf-list-type="ul">Martial Arts - Increased MA die at 5th & 11th level add 1-2 dmg per round. Rogue Sneak Attack adds 3.5 dmg per round and is rated as 2 pts. So Increased MA die should be 1, not 2. So Monk should be -2 lower.</li> </ul><p>Net change: Barbarian+4, Fighter+10, Monk-9</p><p></p><p>Subclass:</p><ul> <li data-xf-list-type="ul">I'm not quite understanding how you have rated the subclass options - have you taken the strongest feature available from any of the subclasses ? Or an average across all subclasses ? eg, what makes the L6 subclass features for a Druid 1 pt, Barbarian 2pt and Bard 4 pt ?</li> <li data-xf-list-type="ul">Where does the 11th level red subclass feature for monks & rangers come from ? Which subclass has been used for this ?</li> </ul><p></p><p>I must say I'm impressed at how much work & thought you've put into this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8459370, member: 6924207"] Intriguing work here. I'm keen to investigate this approach more. Here are some thoughts on a few changes I would suggest: Sustain: [LIST] [*]Armour - clerics get medium + shields which is a 1, fighters get heavy + shields which is 2, but barbarians get medium + shields, so this should be a 1, not a 2 ? [*]Unarmored Defense - Monks UD is rated 2 but can't use shields, Barbarian UD is rated 1 but can also use shields with it. So these ratings should be reversed (Barbarian version is strictly better than the monk version) ? [*]ASI - ASI's can be both sustain and offence, in my experience offence is taken far more often than sustain, so why do they go here and not offence ? [/LIST] Net change: Barbarian +1-1=0, Monk -1 Offence: [LIST] [*]Rage - Barbarians get an extra rage at 3rd (should be +2 instead is not shown) & 6th (should be +2 instead of +1), and extra rage damage at 9th (should be +2 instead of +1) for a total of +4 [*]Fighter ASI's - at least 2 ASI's, probably realistically more like 4, will be spent on offence, so they should be at 4-8 pts higher esp if you incl GWM/SS (which should probably be rated as 4's each not 2's anyway), meaning Fighter could probably be up to +10 higher ? [*]Ki - You have rated an extra sneak attack die (+1d6 dmg every round, so approx 35 dmg per short rest) as a 2 pt. 1 ki typically gives 1 attack once per short rest (so approx 8 dmg per short rest). So 1 ki doesn't seem worth 1 pt, it's probably more like 1/4 pt. So Monk should be -7 lower. [*]Martial Arts - Increased MA die at 5th & 11th level add 1-2 dmg per round. Rogue Sneak Attack adds 3.5 dmg per round and is rated as 2 pts. So Increased MA die should be 1, not 2. So Monk should be -2 lower. [/LIST] Net change: Barbarian+4, Fighter+10, Monk-9 Subclass: [LIST] [*]I'm not quite understanding how you have rated the subclass options - have you taken the strongest feature available from any of the subclasses ? Or an average across all subclasses ? eg, what makes the L6 subclass features for a Druid 1 pt, Barbarian 2pt and Bard 4 pt ? [*]Where does the 11th level red subclass feature for monks & rangers come from ? Which subclass has been used for this ? [/LIST] I must say I'm impressed at how much work & thought you've put into this :) [/QUOTE]
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