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<blockquote data-quote="KarinsDad" data-source="post: 4972316" data-attributes="member: 2011"><p>Even with allowing Hybrid Talent multiple times, single class characters have abilities that the hybrid does not.</p><p></p><p>As a simple example, Rogue vs. Rogue/Barbarian (where the R/B can take Hybrid Talent multiple times):</p><p></p><p>Rogue:</p><p></p><p>First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack</p><p></p><p></p><p>Rogue/Barbarian:</p><p></p><p>Sneak Attack (limited), Rampage</p><p></p><p></p><p>Wait, one has 4 class features to the other's 2 (and one of those 2 is limited).</p><p></p><p>What if the Rogue/Barbarian takes Hybrid Talent 5 times.</p><p></p><p>Now, it's 4 class features vs. 7 class features. It sound huge. But wait, the R/B gave up 5 feats in order to accomplish this.</p><p></p><p></p><p>And what does the R/B have that the Rogue does not (in this example)?</p><p></p><p>1) An ok once per encounter ability (Feral Might).</p><p>2) Rampage which is a free basic attack typically less than once per encounter.</p><p>3) A slight bonus to light AC.</p><p>4) Hide Armor.</p><p>5) Slightly better hit points (1 per two levels, fairly weak).</p><p></p><p></p><p>What does the Rogue have that the R/B does not?</p><p></p><p>1) A feat.</p><p>2) A feat.</p><p>3) A feat.</p><p>4) A feat.</p><p>5) A feat.</p><p>6) A version of Sneak Attack that can be used with every attack power.</p><p></p><p></p><p>I think single class characters do quite fine against hybrids, even if you house ruled that Hybrid Talent can be taken multiple time. But with Hybrid Talent only allowed once, the hybrid PC is totally screwed over. Woo Hoo. 3 class features and one of them is restricted and it cost a feat versus 4 class features and not having to use a feat.</p><p></p><p></p><p>Sorry, but just because WotC put something into print does not make it worthwhile.</p><p></p><p>When it comes to multiclassing/hybrid future player desires, it's not about powergaming and min/maxing. It's about having a PC that has options from two (or more) classes without being raked over the coals to achieve this.</p><p></p><p>This is what multiclassing should represent (not the lamo thing WotC sold everyone on). A PC that has options from two (or more) classes without being raked over the coals to achieve this. It's ok for a multiclass PC to have a few less options to counter the versatility, but that's not what we have yet.</p><p></p><p>I totally understand the restrictions that Hybrid put on and it's pretty ok if one allows Hybrid Talent multiple times.</p><p></p><p>But, Multiclassing is totally lame with regard to having a PC with abilities from two classes.</p><p></p><p>Maybe WotC will try to address this with new Bard-like classes for the other power sources in the future. Maybe not.</p><p></p><p>But I consider Bards and Hybrids to be WotC's attempt at fixing the totally lame Multiclassing system. I think that they are fair first attempts, but still not right.</p><p></p><p></p><p>And I consider Multiclassing to be so lame because it was WotC's first attempt in a game system that was being rushed out the door. Well designed multiclassing is more complex than many other game elements. A real significant balance has to be achieved. I just think that 4E rushed out the door without it, just like Battlerage Vigor rushed out the door without taking minions into account. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4972316, member: 2011"] Even with allowing Hybrid Talent multiple times, single class characters have abilities that the hybrid does not. As a simple example, Rogue vs. Rogue/Barbarian (where the R/B can take Hybrid Talent multiple times): Rogue: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack Rogue/Barbarian: Sneak Attack (limited), Rampage Wait, one has 4 class features to the other's 2 (and one of those 2 is limited). What if the Rogue/Barbarian takes Hybrid Talent 5 times. Now, it's 4 class features vs. 7 class features. It sound huge. But wait, the R/B gave up 5 feats in order to accomplish this. And what does the R/B have that the Rogue does not (in this example)? 1) An ok once per encounter ability (Feral Might). 2) Rampage which is a free basic attack typically less than once per encounter. 3) A slight bonus to light AC. 4) Hide Armor. 5) Slightly better hit points (1 per two levels, fairly weak). What does the Rogue have that the R/B does not? 1) A feat. 2) A feat. 3) A feat. 4) A feat. 5) A feat. 6) A version of Sneak Attack that can be used with every attack power. I think single class characters do quite fine against hybrids, even if you house ruled that Hybrid Talent can be taken multiple time. But with Hybrid Talent only allowed once, the hybrid PC is totally screwed over. Woo Hoo. 3 class features and one of them is restricted and it cost a feat versus 4 class features and not having to use a feat. Sorry, but just because WotC put something into print does not make it worthwhile. When it comes to multiclassing/hybrid future player desires, it's not about powergaming and min/maxing. It's about having a PC that has options from two (or more) classes without being raked over the coals to achieve this. This is what multiclassing should represent (not the lamo thing WotC sold everyone on). A PC that has options from two (or more) classes without being raked over the coals to achieve this. It's ok for a multiclass PC to have a few less options to counter the versatility, but that's not what we have yet. I totally understand the restrictions that Hybrid put on and it's pretty ok if one allows Hybrid Talent multiple times. But, Multiclassing is totally lame with regard to having a PC with abilities from two classes. Maybe WotC will try to address this with new Bard-like classes for the other power sources in the future. Maybe not. But I consider Bards and Hybrids to be WotC's attempt at fixing the totally lame Multiclassing system. I think that they are fair first attempts, but still not right. And I consider Multiclassing to be so lame because it was WotC's first attempt in a game system that was being rushed out the door. Well designed multiclassing is more complex than many other game elements. A real significant balance has to be achieved. I just think that 4E rushed out the door without it, just like Battlerage Vigor rushed out the door without taking minions into account. IMO. [/QUOTE]
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