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General Tabletop Discussion
*Pathfinder & Starfinder
Classes: Combat versus Noncombat Abilities
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<blockquote data-quote="hanez" data-source="post: 5778803" data-attributes="member: 82160"><p>Disagree.</p><p></p><p>I like playing the charismatic illusionist sorceror whose not always good in combat, but comes through in clutch moments. I think D&D needs a range of choices on the combat and non combat scale. I think it is perfectly fine to play the "Taku like SMASH character" barbarian, who is great at combat and less so at other things. I think the designers have to put effort into making a range of character choices that fit archetypes that a range of players want to play.</p><p></p><p>I think Combat and NonCombat should be linked, players should have to make choices, I want to be better at this, and worse at that. That might include picking someone who does less damage but gets more skills. Theres nothing wrong with that.</p></blockquote><p></p>
[QUOTE="hanez, post: 5778803, member: 82160"] Disagree. I like playing the charismatic illusionist sorceror whose not always good in combat, but comes through in clutch moments. I think D&D needs a range of choices on the combat and non combat scale. I think it is perfectly fine to play the "Taku like SMASH character" barbarian, who is great at combat and less so at other things. I think the designers have to put effort into making a range of character choices that fit archetypes that a range of players want to play. I think Combat and NonCombat should be linked, players should have to make choices, I want to be better at this, and worse at that. That might include picking someone who does less damage but gets more skills. Theres nothing wrong with that. [/QUOTE]
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Classes: Combat versus Noncombat Abilities
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