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Classes/Feats to allow in AU?
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<blockquote data-quote="SSquirrel" data-source="post: 1397626" data-attributes="member: 5202"><p>Classes/Feats to allow in AU? Here's the ones I picked from the 5 original 3E splatbooks (Sword & Fist, Tome & Blood, Song & Silence,</p><p>Defenders of the Faith, Masters of the Wild) that I thought fit well with the feel fo the game. Changes needed to fit AU in parentheses</p><p></p><p>Prestige Classes:Sword & Fist:</p><p></p><p>Cavalier</p><p>Drunken Master (Combat Reflexes instead of Evasion)</p><p>Duelist</p><p>Gladiator</p><p>Halfling Outrider (Rename Faen Batrider, Faen not Halfling)</p><p>Lasher</p><p>Order of the Bow Initiate</p><p>Weapon Master (ignore all references to ki as no Asian style areas in game, WM is just someone very focused on their chosen weapon)</p><p></p><p>DMG: (Alterations as stated in The Diamond Throne)</p><p></p><p>Assassin</p><p>Loremaster</p><p>Shadowdancer</p><p></p><p>Masters of the Wild:</p><p></p><p>Geomancer (Knowledge Arcana and Nature 8, 3rd level simple spells)</p><p>Tempest (Defensive Move instead of Dodge, 2 Wpn Defense instead of Spring Attack)</p><p></p><p>Song & Silence:</p><p></p><p>Dread Pirate (Knowledge Sailing instead of Profession Sailor)</p><p>Dungeon Delver (Sneak/Tumble instead of Hide/Move Silently, Intuitive Sense not Blind Fight)</p><p>Thief-Acrobat (Combat Reflexes not Evasion) *alternately make Evasion a feat requiring Dex 15+*</p><p></p><p>Tome & Blood:</p><p></p><p>Acolyte of the Skin (No alignment needed, Knowledge Cosmology not Planes:Outer Planes)</p><p>*this feels right as there seem to be several concepts of trading power for responsibility or giving up bits of yourself.*</p><p>Pale Master (No alignment needed, Knowledge (Ceremony) not Religion)</p><p></p><p>Feats:Sword & Fist:</p><p></p><p>Circle Kick</p><p>Close Quarter Fighting</p><p>Death Blow</p><p>Dirty Fighting</p><p>Dual Strike</p><p>Eagle Claw Attack</p><p>Extra Stunning Attacks</p><p>Eyes in the Back of Your Head</p><p>Feign Weakness</p><p>Fists of Iron</p><p>Hold the Line</p><p>Improved Overrun</p><p>Improved Sunder</p><p>Knockdown</p><p>Monkey Grip</p><p>Off Hand Parry</p><p>Pain Touch</p><p>Pin Shield</p><p>Power Lunge</p><p>Prone Attack</p><p>Rapid Reload</p><p>Remain Conscious</p><p>Sharp Shooting</p><p>Shield Expert</p><p>Snatch Arrows</p><p>Throw Anything</p><p>Zen Archery</p><p></p><p>Masters of the Wild:</p><p></p><p>Brachiation (seems best for southern jungles)</p><p>Clever Wrestling</p><p>X Toughness</p><p>Greater 2 Wpn Fighting</p><p>Improved Swimming</p><p>Off Hand Parry</p><p>Wingover</p><p></p><p>Tome & Blood:</p><p></p><p>Arcane Defense</p><p>Augment Summoning</p><p>Extra Slot</p><p>Extra Spell</p><p>Greater Spell Penetration</p><p></p><p>Defenders of the Faith:</p><p></p><p>Improved Shield Bash</p><p>Shield Charge</p><p></p><p>Song & Silence:</p><p></p><p>Arterial Strike</p><p>Chink in the Armor</p><p>Expert tactician</p><p>Flick of the Wrist</p><p>Hamstring</p><p>Multicultural</p><p>Pyro</p><p>Quicker Than the Eye</p><p>Shadow</p><p>Snatch Weapon</p><p></p><p></p><p>Any opinions on these choices? Yes I know it all comes down to what I want in my game, but I'm just trying to look at it as what will give my players a good bit of diversity when they are ready to start picking up prestige classes. This won't take long as I'm in full agreement with Monte about starting games at level 5 instead of lower.</p><p></p><p>I also pointed avoided the normal descriptive (+2 to X and Y skill) feats as we already have a ceremonial feat that handles this wonderfully.</p><p></p><p>Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1397626, member: 5202"] Classes/Feats to allow in AU? Here's the ones I picked from the 5 original 3E splatbooks (Sword & Fist, Tome & Blood, Song & Silence, Defenders of the Faith, Masters of the Wild) that I thought fit well with the feel fo the game. Changes needed to fit AU in parentheses Prestige Classes:Sword & Fist: Cavalier Drunken Master (Combat Reflexes instead of Evasion) Duelist Gladiator Halfling Outrider (Rename Faen Batrider, Faen not Halfling) Lasher Order of the Bow Initiate Weapon Master (ignore all references to ki as no Asian style areas in game, WM is just someone very focused on their chosen weapon) DMG: (Alterations as stated in The Diamond Throne) Assassin Loremaster Shadowdancer Masters of the Wild: Geomancer (Knowledge Arcana and Nature 8, 3rd level simple spells) Tempest (Defensive Move instead of Dodge, 2 Wpn Defense instead of Spring Attack) Song & Silence: Dread Pirate (Knowledge Sailing instead of Profession Sailor) Dungeon Delver (Sneak/Tumble instead of Hide/Move Silently, Intuitive Sense not Blind Fight) Thief-Acrobat (Combat Reflexes not Evasion) *alternately make Evasion a feat requiring Dex 15+* Tome & Blood: Acolyte of the Skin (No alignment needed, Knowledge Cosmology not Planes:Outer Planes) *this feels right as there seem to be several concepts of trading power for responsibility or giving up bits of yourself.* Pale Master (No alignment needed, Knowledge (Ceremony) not Religion) Feats:Sword & Fist: Circle Kick Close Quarter Fighting Death Blow Dirty Fighting Dual Strike Eagle Claw Attack Extra Stunning Attacks Eyes in the Back of Your Head Feign Weakness Fists of Iron Hold the Line Improved Overrun Improved Sunder Knockdown Monkey Grip Off Hand Parry Pain Touch Pin Shield Power Lunge Prone Attack Rapid Reload Remain Conscious Sharp Shooting Shield Expert Snatch Arrows Throw Anything Zen Archery Masters of the Wild: Brachiation (seems best for southern jungles) Clever Wrestling X Toughness Greater 2 Wpn Fighting Improved Swimming Off Hand Parry Wingover Tome & Blood: Arcane Defense Augment Summoning Extra Slot Extra Spell Greater Spell Penetration Defenders of the Faith: Improved Shield Bash Shield Charge Song & Silence: Arterial Strike Chink in the Armor Expert tactician Flick of the Wrist Hamstring Multicultural Pyro Quicker Than the Eye Shadow Snatch Weapon Any opinions on these choices? Yes I know it all comes down to what I want in my game, but I'm just trying to look at it as what will give my players a good bit of diversity when they are ready to start picking up prestige classes. This won't take long as I'm in full agreement with Monte about starting games at level 5 instead of lower. I also pointed avoided the normal descriptive (+2 to X and Y skill) feats as we already have a ceremonial feat that handles this wonderfully. Hagen [/QUOTE]
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