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Classes/Feats to allow in AU?
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<blockquote data-quote="Varianor Abroad" data-source="post: 1398267" data-attributes="member: 12425"><p>FYI - Depths of Hunger was written by Tom Lommel, who posts under Thrommel. </p><p></p><p>Your PrC list looks reasonable. I'm not personally a fan of the Dread Pirate class. I think that the AU unfettered with a few feat choices works just as well as that. Cavalier is duplicative of the warmain. I wouldn't use that. Love the Faen Batrider rework. I personally wouldn't stick Order of the Bow Initiate in a game, but I haven't looked over the 3.5 revision. I never liked the way that class made archers (already powerful in the game) even better than they were. AU has hawk totem warrior or unfettered to cover the archery niche.</p><p></p><p>For feats, I'd leave out Monkey Grip. That just allows too many dual-wielding combinations of Large weapon, smaller opponent. Rapid Reload is already in AU as a ceremonial feat. Don't pull in the S&F version. Ditto the Toughness feats. Sturdy is in the game as written and does a fine job. Extra Spell won't really get you anything unless you're also allowing 3.5 sorcs. A feat that allows an extra spell readied would be fine. (I have one of those in my games.) If you're going to pull in Greater Spell Penetration, I'd make that a +1 to spell DCs, not a +2.</p><p></p><p>There may be more, but I don't have those books in front of me.</p><p></p><p>Personally, I wouldn't worry about having too many PrCs available. The AU classes are so fun that all my players want to just experience them all the way to 20th level, or in combo with other classes. But that's me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hope your game is fun!</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1398267, member: 12425"] FYI - Depths of Hunger was written by Tom Lommel, who posts under Thrommel. Your PrC list looks reasonable. I'm not personally a fan of the Dread Pirate class. I think that the AU unfettered with a few feat choices works just as well as that. Cavalier is duplicative of the warmain. I wouldn't use that. Love the Faen Batrider rework. I personally wouldn't stick Order of the Bow Initiate in a game, but I haven't looked over the 3.5 revision. I never liked the way that class made archers (already powerful in the game) even better than they were. AU has hawk totem warrior or unfettered to cover the archery niche. For feats, I'd leave out Monkey Grip. That just allows too many dual-wielding combinations of Large weapon, smaller opponent. Rapid Reload is already in AU as a ceremonial feat. Don't pull in the S&F version. Ditto the Toughness feats. Sturdy is in the game as written and does a fine job. Extra Spell won't really get you anything unless you're also allowing 3.5 sorcs. A feat that allows an extra spell readied would be fine. (I have one of those in my games.) If you're going to pull in Greater Spell Penetration, I'd make that a +1 to spell DCs, not a +2. There may be more, but I don't have those books in front of me. Personally, I wouldn't worry about having too many PrCs available. The AU classes are so fun that all my players want to just experience them all the way to 20th level, or in combo with other classes. But that's me. ;) Hope your game is fun! [/QUOTE]
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