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Classes/Feats to allow in AU?
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<blockquote data-quote="SSquirrel" data-source="post: 1399191" data-attributes="member: 5202"><p>I'll go ahead and hit these first:I see Cavalier as a branch of Warmain. Warmains themselves are all about big armor and big weapons, but not neccessarily about being mounted combatants. For someone who wants to be the BEST mounted combatant they can, they want to be a Cavalier...likely after several levels of Warmain. Naturally the Lawful tag would get removed as well. </p><p></p><p>Dread Pirate is all flavor. I mean they talk so much about giants being sailors and there are pirates out there and such, well they need a PrC right? *grin* Plus I dearly love The Princes Bride and it seemed to fit well. I stole the Faen Batrider from someone on Monte's boards who answered my post about this same stuff minus the batrider (I post there as hagenkirk). </p><p></p><p>I will admit to be unsure about the Bow Initiate, but there really doesn't seem to be a decent way to make a dedicated archer in this setting as the Warmain gets fewer feats than a Fighter and I just don't see someone in heavy armor using a bow as their weapon of choice. Again it's all about options and I would see it fitting more with someone who was an Unfettered really. I really don't think someone should have to be a Hawk totem warrior to be a decent archer. Unfetered it's possible as they will have a good AC from their light armor and such, but I see it as merely an enhancement. Maybe the 3.5 version is less twinked. I'll debate on the Initiate some more.</p><p></p><p>After some more browsing of the Duelist I concur with the other poster who said it overlapped the Unfettered too much. Altho, they wouldn't gain the bonus from Int twice as same bonus doesn't stack multiple times.</p><p></p><p></p><p></p><p>Yeah I don't doubt taht the polayers wil really enjoy all of the other classes and I did debate not using ANY PrCs from non Monte sources, but decided I should, but only the ones I would choose. So no uber l33t ninjas in my game *grin* Actually I was figuring that Extra Spell would allow an extra spell readied just like a sorceror since AU is all spontaneous casting. Extra slot of course is an extra spell/day. Why known Greater Spell Pen down in power?</p><p>I'm not utilizing the various metamagic feats from 3E in general, but I thought this could be something helpful. Admitedly, I've been the only person in my playgroup since the weekend after 3E was first released to actually take ANY Spell Penetration heh.</p><p></p><p>I thought I had all of the duplications removed, I'l knock out those other couple you mentioned. Kinda forgot about Sturdy too.</p><p></p><p>I'd like to thank people for their good ideas and suggestions. I've played for 16 years but rarely run b/c I have a hard time keeping a coherent storyline over multiple sessions. Run the occasional good one shot and make a great co-DM as I know the rules cold and come up with some neat ideas, but runnning a game by myself is still a new experience.</p><p></p><p>Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1399191, member: 5202"] I'll go ahead and hit these first:I see Cavalier as a branch of Warmain. Warmains themselves are all about big armor and big weapons, but not neccessarily about being mounted combatants. For someone who wants to be the BEST mounted combatant they can, they want to be a Cavalier...likely after several levels of Warmain. Naturally the Lawful tag would get removed as well. Dread Pirate is all flavor. I mean they talk so much about giants being sailors and there are pirates out there and such, well they need a PrC right? *grin* Plus I dearly love The Princes Bride and it seemed to fit well. I stole the Faen Batrider from someone on Monte's boards who answered my post about this same stuff minus the batrider (I post there as hagenkirk). I will admit to be unsure about the Bow Initiate, but there really doesn't seem to be a decent way to make a dedicated archer in this setting as the Warmain gets fewer feats than a Fighter and I just don't see someone in heavy armor using a bow as their weapon of choice. Again it's all about options and I would see it fitting more with someone who was an Unfettered really. I really don't think someone should have to be a Hawk totem warrior to be a decent archer. Unfetered it's possible as they will have a good AC from their light armor and such, but I see it as merely an enhancement. Maybe the 3.5 version is less twinked. I'll debate on the Initiate some more. After some more browsing of the Duelist I concur with the other poster who said it overlapped the Unfettered too much. Altho, they wouldn't gain the bonus from Int twice as same bonus doesn't stack multiple times. Yeah I don't doubt taht the polayers wil really enjoy all of the other classes and I did debate not using ANY PrCs from non Monte sources, but decided I should, but only the ones I would choose. So no uber l33t ninjas in my game *grin* Actually I was figuring that Extra Spell would allow an extra spell readied just like a sorceror since AU is all spontaneous casting. Extra slot of course is an extra spell/day. Why known Greater Spell Pen down in power? I'm not utilizing the various metamagic feats from 3E in general, but I thought this could be something helpful. Admitedly, I've been the only person in my playgroup since the weekend after 3E was first released to actually take ANY Spell Penetration heh. I thought I had all of the duplications removed, I'l knock out those other couple you mentioned. Kinda forgot about Sturdy too. I'd like to thank people for their good ideas and suggestions. I've played for 16 years but rarely run b/c I have a hard time keeping a coherent storyline over multiple sessions. Run the occasional good one shot and make a great co-DM as I know the rules cold and come up with some neat ideas, but runnning a game by myself is still a new experience. Hagen [/QUOTE]
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