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<blockquote data-quote="Voadam" data-source="post: 1482464" data-attributes="member: 2209"><p>I would avoid paladins with their codes, wizards with spellbooks, and clerics and druids with their huges selection of spells as they unnecessarily complicate issues for people learning the base system. Sorcerer is not a bad starting one if they want magic because the magic use and choices are more straightforward. Fighter (knight, samurai, medieval soldier) and barbarian (conan, viking berserker) are straightforward as is the rogue (think Bond or Indiana Jones). Bards are idiosyncratic to D&D as are the presentation of monks and paladins.</p><p></p><p>I would not overload them with animal companions or NPC comrades, let them learn the system through the eyes of their own characters instead of through your NPC's interactions with the challenges of your world.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1482464, member: 2209"] I would avoid paladins with their codes, wizards with spellbooks, and clerics and druids with their huges selection of spells as they unnecessarily complicate issues for people learning the base system. Sorcerer is not a bad starting one if they want magic because the magic use and choices are more straightforward. Fighter (knight, samurai, medieval soldier) and barbarian (conan, viking berserker) are straightforward as is the rogue (think Bond or Indiana Jones). Bards are idiosyncratic to D&D as are the presentation of monks and paladins. I would not overload them with animal companions or NPC comrades, let them learn the system through the eyes of their own characters instead of through your NPC's interactions with the challenges of your world. [/QUOTE]
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