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Classes in order of difficulty?
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<blockquote data-quote="Vegepygmy" data-source="post: 5661786" data-attributes="member: 40109"><p>Here's my 3.5 list (and how it differs from Jon_Dahl's):</p><p> </p><p>1. <s>Cleric</s> <strong>Monk:</strong> despite rumors, can be effective in the right hands, but requires <em>mastery</em> of combat rules (including grappling, which seems to flummox many) and excellent grasp of just about everything else, such as spellcasting (because even though you can't do it yourself, you need to know how you can benefit from it, what you need to avoid, etc.)</p><p>2. <s>Druid</s> <strong>Wizard:</strong> a lot like the monk, except you don't need to know the combat rules backwards and forwards</p><p>3. <s>Wizard</s> <strong>Druid:</strong> as soon as you get wild shape, you need to be able to recalculate stats in your sleep; also, you need to know what your spells can and can't do</p><p>4. <s>Sorcerer</s> <strong>Bard:</strong> most people don't enjoy buffing other people, but they like it a lot more if they're good at it; you need to know enough about how the other classes work that you understand what they need and when, and how to give it to them</p><p>5. <s>Monk</s> <strong>Sorcerer:</strong> just a wizard with fewer options to confuse noobs</p><p>6. <s>Bard</s> <strong>Paladin:</strong> easy as pie, as long as you ignore alignments; played "correctly," however, requires some fairly sophisticated role-playing</p><p>7. <s>Paladin</s> <strong>Cleric:</strong> unless the group/campaign takes religion seriously, all you have to know is how your spells work; the rest is child's play</p><p>8. <strong>Rogue:</strong> can be frustrating unless you understand combat well enough to position yourself for sneak attacks, and know how to use your many skills to best effect</p><p>9. <strong>Ranger:</strong> can be more difficult to play "correctly," depending on archetype; archers need to understand the rules governing cover, for example</p><p>10. <s>Fighter</s> <strong>Barbarian:</strong> about as easy as it gets, but you do have to fiddle with your stats a bit (rage and fatigue), and you probably use skills more often than a straight fighter</p><p>11. <s>Barbarian</s> <strong>Fighter:</strong> can be more difficult to play "correctly" at high level, depending on feats, but this is the class I recommend any "virgin" play first; this is not to say fighters aren't good for experienced players -- my latest character is a single-classed fighter, and I'm having a blast with him</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5661786, member: 40109"] Here's my 3.5 list (and how it differs from Jon_Dahl's): 1. [s]Cleric[/s] [B]Monk:[/B] despite rumors, can be effective in the right hands, but requires [I]mastery[/I] of combat rules (including grappling, which seems to flummox many) and excellent grasp of just about everything else, such as spellcasting (because even though you can't do it yourself, you need to know how you can benefit from it, what you need to avoid, etc.) 2. [s]Druid[/s] [B]Wizard:[/B] a lot like the monk, except you don't need to know the combat rules backwards and forwards 3. [s]Wizard[/s] [B]Druid:[/B] as soon as you get wild shape, you need to be able to recalculate stats in your sleep; also, you need to know what your spells can and can't do 4. [s]Sorcerer[/s] [B]Bard:[/B] most people don't enjoy buffing other people, but they like it a lot more if they're good at it; you need to know enough about how the other classes work that you understand what they need and when, and how to give it to them 5. [s]Monk[/s] [B]Sorcerer:[/B] just a wizard with fewer options to confuse noobs 6. [s]Bard[/s] [B]Paladin:[/B] easy as pie, as long as you ignore alignments; played "correctly," however, requires some fairly sophisticated role-playing 7. [s]Paladin[/s] [B]Cleric:[/B] unless the group/campaign takes religion seriously, all you have to know is how your spells work; the rest is child's play 8. [B]Rogue:[/B] can be frustrating unless you understand combat well enough to position yourself for sneak attacks, and know how to use your many skills to best effect 9. [B]Ranger:[/B] can be more difficult to play "correctly," depending on archetype; archers need to understand the rules governing cover, for example 10. [s]Fighter[/s] [B]Barbarian:[/B] about as easy as it gets, but you do have to fiddle with your stats a bit (rage and fatigue), and you probably use skills more often than a straight fighter 11. [s]Barbarian[/s] [B]Fighter:[/B] can be more difficult to play "correctly" at high level, depending on feats, but this is the class I recommend any "virgin" play first; this is not to say fighters aren't good for experienced players -- my latest character is a single-classed fighter, and I'm having a blast with him [/QUOTE]
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