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*Pathfinder & Starfinder
Classes in order of difficulty?
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<blockquote data-quote="irdeggman" data-source="post: 5664206" data-attributes="member: 16285"><p>1. Druid spells to learn, choose, research, etc. Shape change really, really makes things harder. Don't forget animal companion (unless you don't choose one early). Unlike wizards - they know all of the spells on their list and can choose from them each day - a lot of page turning for a newbie.</p><p>2. Wizard - Same spell issue as druids, plus more magic item creation and familiar (unless you opt out of taking one early)</p><p>3. Cleric - Similar spell issue to druid. Turn undead can be tricky.</p><p>4. Bard - skill monky, bardic checks, spells, and role-playing issues (generally the face-man of the party requires a lot of role-playing to pull off well)</p><p>5. Rogue - like bard minus spells</p><p>6. Paladin - only becasue of role-playing code of conduct issue, otherwise it is easier than a fighter.</p><p>7. Fighter - bonus feats and combat styles make this class harder to play then one would think. It takes a lot of time building this class becasue of all of the choices. After that it ease pretty ease to play though.</p><p>8. Monk - fewere bonus feats/choices than a fighter. Fewer combat options too. Grappling rules could cause trouble for newbies.</p><p>9. Ranger - combat styles, spells, animal companion, skill monkey. Lots of things to think about when playing. Fewer choices for building than a fighter.</p><p>10. Sorcerer - some time to spend building - but playing is much easier. No worrying about preparing spells, no bonus feats to choose from, spells known is a relatively small and manageable list. Familar can be tricky if opted to choose one early.</p><p>11. Barbarian - fairly straight forward - "hulk smash" and no bonus feats to choose from Rage causes some recalculations.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5664206, member: 16285"] 1. Druid spells to learn, choose, research, etc. Shape change really, really makes things harder. Don't forget animal companion (unless you don't choose one early). Unlike wizards - they know all of the spells on their list and can choose from them each day - a lot of page turning for a newbie. 2. Wizard - Same spell issue as druids, plus more magic item creation and familiar (unless you opt out of taking one early) 3. Cleric - Similar spell issue to druid. Turn undead can be tricky. 4. Bard - skill monky, bardic checks, spells, and role-playing issues (generally the face-man of the party requires a lot of role-playing to pull off well) 5. Rogue - like bard minus spells 6. Paladin - only becasue of role-playing code of conduct issue, otherwise it is easier than a fighter. 7. Fighter - bonus feats and combat styles make this class harder to play then one would think. It takes a lot of time building this class becasue of all of the choices. After that it ease pretty ease to play though. 8. Monk - fewere bonus feats/choices than a fighter. Fewer combat options too. Grappling rules could cause trouble for newbies. 9. Ranger - combat styles, spells, animal companion, skill monkey. Lots of things to think about when playing. Fewer choices for building than a fighter. 10. Sorcerer - some time to spend building - but playing is much easier. No worrying about preparing spells, no bonus feats to choose from, spells known is a relatively small and manageable list. Familar can be tricky if opted to choose one early. 11. Barbarian - fairly straight forward - "hulk smash" and no bonus feats to choose from Rage causes some recalculations. [/QUOTE]
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Classes in order of difficulty?
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