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<blockquote data-quote="Kaisoku" data-source="post: 5398462" data-attributes="member: 58447"><p>"Defeating an encounter" doesn't necessarily mean having to kill everything. Nor "deal the most damage possible". Sometimes it's a grapple and pin, sometimes it's sneaking past and setting off a trap at the right time, sometimes casting a charm person and then using diplomacy will win the day.</p><p></p><p>Note that a damage dealing Wizard is generally considered the least proficient use of the class' abilities. While there's save or die spells, a lot of the Wizard's "1st tier power" is considered their versatility in their utility magic. Having a spell for each situation (or at least the potential for a spell).</p><p></p><p>The Rogue has this as well. It's limited to fewer situations, but just like the fighter, it's something he can do "all day long". This makes him a viable character in my experience.</p><p></p><p></p><p></p><p>Oh hey, I can play this game too: My games aren't as one-dimensional as going from room to room killing everything in sight, like what you seem to be implying?</p><p></p><p>Enough with the snark. I'm saying that the Rogue can participate in combat, and has skillpoints and class abilities that give additional things to do outside of combat.</p><p></p><p>If you don't plan on playing much out of combat encounter stuff, or planning your approach to encounters with out of combat tactics, then the Rogue is going to fall behind proportionately. You'll probably find the Ranger a better fit (more combat focus, with some skills on the side).</p><p></p><p>I'm not deriding your play style. I was being truthful that if you play the game in a manner that precludes any potential for out-of-combat mechanics, then classes with abilities for out-of-combat stuff will rightly be considered inadequate.</p><p></p><p>I admit, I did call you on your "average group" comment, mainly because that's a pretty broad statement when you can only look at gaming from your own limited perspective.</p><p>Stating an opinion as fact is what I was attacking there.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5398462, member: 58447"] "Defeating an encounter" doesn't necessarily mean having to kill everything. Nor "deal the most damage possible". Sometimes it's a grapple and pin, sometimes it's sneaking past and setting off a trap at the right time, sometimes casting a charm person and then using diplomacy will win the day. Note that a damage dealing Wizard is generally considered the least proficient use of the class' abilities. While there's save or die spells, a lot of the Wizard's "1st tier power" is considered their versatility in their utility magic. Having a spell for each situation (or at least the potential for a spell). The Rogue has this as well. It's limited to fewer situations, but just like the fighter, it's something he can do "all day long". This makes him a viable character in my experience. Oh hey, I can play this game too: My games aren't as one-dimensional as going from room to room killing everything in sight, like what you seem to be implying? Enough with the snark. I'm saying that the Rogue can participate in combat, and has skillpoints and class abilities that give additional things to do outside of combat. If you don't plan on playing much out of combat encounter stuff, or planning your approach to encounters with out of combat tactics, then the Rogue is going to fall behind proportionately. You'll probably find the Ranger a better fit (more combat focus, with some skills on the side). I'm not deriding your play style. I was being truthful that if you play the game in a manner that precludes any potential for out-of-combat mechanics, then classes with abilities for out-of-combat stuff will rightly be considered inadequate. I admit, I did call you on your "average group" comment, mainly because that's a pretty broad statement when you can only look at gaming from your own limited perspective. Stating an opinion as fact is what I was attacking there. [/QUOTE]
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